Don't Blink - Bant Commander

by Koma on 24 August 2017

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (15 cards)

Sorceries (2)


Instants (2)


Land (1)

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Deck Description

Power Level 7:
You might miss something~ Entire idea of the deck is to abuse flicker and ETB effects. Dig through your deck like a toolbox for anwsers and advantage. Gain value and control, and overrun the board!

(Note: Main deck is owned deck together, sidebaord is cards I have and aren't in, or cards I'd like to get maybe for the deck :) GuildGates are substituted for shocklands )

How to Play

Ramp early and interact with the board in the early game. Get a lot of creatures out, and have flexibility as the mid game hits . Late game has lots of nasty combos and soft locks, between land destruction, a life gain and card draw, removal and answers, and even infinite mana! Dig for cards with whatever tools needed and abuse blinking flicker triggers. If all else fails, smack them with a craterhoof! Enjoy~

Deck Tags

  • Bant
  • Commander
  • Flicker
  • Blink
  • EDH

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

22340042

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

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