kuansha

271 Decks, 362 Comments, 4 Reputation

Do you think, however, that it's disadvantageous to have only 1 CMC Goblin for that second turn Aether Vial (assuming you got the vial out on turn one and it has one counter on it)??

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Posted 24 January 2012 at 02:20 in reply to #229583 on Modern Goblins

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That's kinda what I thought ... thanks!

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Posted 24 January 2012 at 02:18 in reply to #229583 on Modern Goblins

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As for the goblin tribal part, there's Warren Instigator, Goblin Chieftain, and Goblin Grenade. The other creatures, I know, could be used in a variety of red decks.

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Posted 23 January 2012 at 15:30 in reply to #229583 on Modern Goblins

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With all those other spells, it seems like you don't have that many creatures! If that works for you, though, more power to ya

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Posted 23 January 2012 at 15:27 in reply to #229606 on Modern Goblins

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I'm trying to base it off Legacy Vial Goblin decks that I've seen. I totally realize that they run better goblins in general, but they usually only run creatures (with the exception of Aether Vial). I have Aether Vial, so I wanted to put them to use in a deck (I'm currently running them in Kithkin, with moderate success). Do you have any suggestions on what to replace for bolt?

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Posted 23 January 2012 at 15:26 in reply to #229583 on Modern Goblins

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I see what you mean, but that's why there's Trickbind just in case, and fabricate to look for more

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Posted 21 January 2012 at 19:38 in reply to #229326 on Torpor Orb

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This deck is awesome! Do you have any reason for not including Maelstrom Pulse, though? Just wondering since most jund decks carry it to cascade into.

Awesome deck, once again -- good job!

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Posted 15 January 2012 at 08:47 as a comment on Jund another day

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This is awesome, even though the mana curve is a little wonky. You might want to put in Wall of Omens or Sea Gate Oracle for more card draw (by bouncing them with Venser). My buddy also runs Tumble Magnet to slow down the opposing decks -- it's a killer sometimes.

Also ... Gideon Jura.

If you have time, check out my deck I'm working on. Thanks!:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=282619

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Posted 14 January 2012 at 22:43 as a comment on usa controll

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Thanks for your comment, though I believe you (partially) misunderstand the concept of the deck. You don't suspend Living End ... you use one of the 8 cascade spells (demonic dread or violent outburst) to cascade into it (since it is the only card with a converted mana cost lower than 3). So you can technically play it on turn three, though you'll probably want to wait a few more turns if possible to accumulate more creatures in your grave yard.

Also, Vampire Hexmage would be a good idea except for the fact that the suspended Living End is not a permanent, so it's ability couldn't target it.

I'm glad you like the Faerie Macabre though ... I was wondering what would happen if I had to cast a second living end -- I wouldn't want them bringing back one of their big creatures that was sacrificed by the previous Living End. Faerie Macabre was a solution to that problem. The only problem is that sometimes Deadshot Minotaur will have to target the faerie, but I still think it's worth it.

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Posted 14 January 2012 at 19:50 in reply to #227911 on Living End

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Damn that's expensive ... but pretty cool! I approve :)

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Posted 01 November 2011 at 16:25 as a comment on legacy deck idea...

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very true! usually I play white, so I can just exile the damn thing ... but ... thanks for the SB suggestions -- those are definitely useful, since I can unfortunately not destroy it in any way

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Posted 31 October 2011 at 21:02 in reply to #211044 on Filthiness is Godliness

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This is great -- I absolutely love everything about this deck! And it could easily become a legacy deck with some Tarmogoyfs :)

I personally couldn't play this against my one friend's decks, though. He always pulls out a Blightsteel Colossus on me, and there's really nothing in this deck that could take care of it :(

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Posted 31 October 2011 at 20:34 as a comment on Filthiness is Godliness

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I've never thought of this before, but perhaps a deck like this needs some way for the opponent to draw more cards, so it doesn't run out of steam late-game. Perhaps some Howling Mine, Font of Mythos, or Jace Beleren would do some good! You'd get cards from all of those options as well.

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Posted 27 October 2011 at 03:20 as a comment on Specter Control

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Might also want to consider Wirewood Lodge, since it allows you to untap more of your elves. Quirion Ranger and Wirewood Symbiote could also do this.

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Posted 27 October 2011 at 02:55 in reply to #210085 on Mono green elfdrazi (legacy)

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"Outside the game" on the spawnsire technically refers to your sideboard. So, you should pack your sideboard with some eldrazi cards.

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Posted 27 October 2011 at 02:53 as a comment on Mono green elfdrazi (legacy)

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I thought of that, but I didn't think it was better than anything I'm currently running o.o

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Posted 22 October 2011 at 03:35 in reply to #208822 on Naughty Priests

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thanks, I'll give it a try

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Posted 21 September 2011 at 14:50 in reply to #201728 on Modern Goblins

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Chain Lightning and Fireblast are not legal in modern

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Posted 20 September 2011 at 02:55 as a comment on modern red deck wins

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This looks amazing!! I'll have to try it out :)

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Posted 17 September 2011 at 15:30 as a comment on 13-1 Architect Birthing Pod

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true, I was using it for mana acceleration and the eldrazi spawn could grow with the Beastmaster Ascension too...I greatly prefer my "Scars Weenie" deck to this though, because this one seems to rely on Beastmaster Ascension to win (or Ezuri's Brigade which could be removed/destroyed/etc.), while the other has better overall synergy!

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Posted 16 October 2010 at 09:28 in reply to #93132 on Green Art

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