you might want to consider a buried alive with like 3 divinity of pride. that would be +15/+15
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need 2 more cards ;)
so i checked it out your deck, i tweaked mine, care to comment again if you would?
he says that in every comment. gouger is alright, but obviously you are aiming for getting hostility out, so instead maybe try adding smokebraider to get hostlility out sooner, and harbinger so you can find your elemental faster. and an enchantment you might like with that is power of fire i believe. lets you use your creatures to tap for one damage to target creature or player. gives the smokebraider and harbinger some more helpful uses after you get yoiur hostility out.
well, i would suggest cut the divinity, maybe another 1 copy, add 2 copies of smokebraider, they make it easy to put in two creatures in one turn early on. its pretty fly. probably drop the one soul reap. just grab a terror or unmake. otherwise, what is great about the shadowmoor elemental cinders, any number of random cinders works out great together, they all have great abilities that run along well
one things. try and find a 1-3 mana cost red/white creature. there is a 1 in 15 chance of you getting your hobgoblin, not very high, so between 1 and 4 turns, you will most likely get a creature. just try and add in some lower mana cost red white creatures, there are some, and you can drop 4 plains for 4 creatures. :D
i really dont think amanrocks reads anything.
i was considering horde of notions, but it would require in the most likely situation 2 smokebraiders out. Which looking back isn't that bad. I might check that out and drop war elemental.
multiplayer as opposed to... single player?
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