The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This is a legacy deck I've been working on for a while that started its life as a prosperity/cadaverous bloom deck and moved towards a enchanter deck to accomplish it's same goals, and in it's current form is something of a stasis/enchantress/land removal hybrid.
This deck has been viewed 422 times.
Funny deck, unchecked can lock and win by 5th or 6th turn. lock is achieved at first using parallax tide, then made permanent with eon hub (which works well with stasis, elephant grass, and tide). Locking your opponent's land via stasis/ frozen aether/eon hub limits the usefulness of heartbeat of spring while providing massive amounts of mana to play genesis waves and long chains of enchantments(triggering off enchantress's to draw more cards). Can win either by helix victory, decking through stasis, or milling with hedron crab by repeatedly parallax waving your own lands or sacrificing all your lands and genesis waving them back into play. Looking for ways to improve design against difficult matchups, has trouble against fast land destruction, heavy control. - Considering splashing white for parallax wave, and serra's sanctum, - city of solitude for anti-control feedback appreciated!
Permalink