LordCinder

156 Decks, 88 Comments, 18 Reputation

You should cut temple of the false god, imo. It doesn’t do anything early game and you already have so much ramp late game that two colorless won’t make a difference. And journey of discovery seems slightly better than hour of promise, since you’ll never get the bonus zombies. Crop rotation also doesn’t seem like it’ll pull much weight in a value deck.

0
Posted 03 May 2019 at 16:17 in reply to #624441 on Tatyova turns and thievery

Permalink

Spirit link is better than lifelink as an aura, since the effect stacks unlike lifelink. I would also suggest heliods pilgrim for aura tutoring. And maybe cut bishops soldier for healers hawk. Not quite as tough, but it’s evasive so it’s more likely to cause more lifegain triggers in the long run.

1
Posted 02 May 2019 at 21:41 as a comment on lifelink deck

Permalink

Patron of the moon goes nuts with tatyova. I would also suggest terrain generator.

1
Posted 02 May 2019 at 21:36 as a comment on Tatyova turns and thievery

Permalink

Oketra's monument and Whitemane lion do cool things together. Also dust elemental.

0
Posted 31 August 2018 at 03:20 as a comment on GW Flicker Fun

Permalink

Bearer of the heavens, soul of new phyrexia.

0
Posted 30 August 2018 at 17:40 as a comment on Feldon of the Third Path

Permalink

Sounds reasonable. Maybe toss llanowar elves for arbor elf and elvish mystic for wild growth. Separately they function the same as what you have already, but together they go bonkers. It's the fastest ramp package in modern.

0
Posted 29 August 2018 at 05:41 in reply to #617505 on Big green infect

Permalink

Sounds reasonable. Maybe toss llanowar elves for arbor elf and elvish mystic for wild growth. Separately they function the same as what you have already, but together they go bonkers. It's the fastest ramp package in modern.

0
Posted 29 August 2018 at 05:37 in reply to #617505 on Big green infect

Permalink

Glistening oil

1
Posted 28 August 2018 at 17:59 as a comment on Big green infect

Permalink

You should add blasphemous act or hour of devastation to protect yourself until you get up to the mana

1
Posted 28 August 2018 at 17:55 as a comment on Festival of Fire

Permalink

If fair decks scoop in game one, then you don't need it mainboard. You lose consistency when you add a card that doesn't replace itself. Macabre doesn't draw a card. At the core of it, macabre is a hate card that lowers the consistency of your gameplan, even if just a little. Hate cards shouldn't be played maindeck unless you have a specific reason to do so. Which is why I'm curious why OP has it mainboard.

0
Posted 28 August 2018 at 17:52 in reply to #617459 on Grixish Living End

Permalink

Those are all valid points, however faerie macabre does absolutely nothing against fair decks.

0
Posted 28 August 2018 at 01:42 in reply to #617459 on Grixish Living End

Permalink

It's interesting that you mainboard faerie macabre. Would you mind explaining why you have mainboard graveyard hate? I'm just curious.

0
Posted 27 August 2018 at 03:29 as a comment on Grixish Living End

Permalink

It has to be thespians stage to make the combo work. Vesuva enters as a copy, so any etb effects go along with it. Vesuva still gets the counters. Good idea though, I never thought about hour of promise being used like that.

0
Posted 23 August 2018 at 17:46 in reply to #617343 on Bob Ross (Drawing Lands)

Permalink

GY order only matters to two or three cards in all of magic. The rest dont care where they are in it. So unless you have one of the cards that care about GY order, you can SHUFFLE your graveyard and it won't matter. This is a simple case of RTFC. If the card doesn't say it matters, it doesn't matter.

0
Posted 23 August 2018 at 17:43 in reply to #617271 on Zombie Knights

Permalink

GY order only matters to two or three cards in all of magic. The rest dont care where they are in it. So unless you have one of the cards that care about GY order, you can SHUFFLE your graveyard and it won't matter. This is a simple case of RTFC. If the card doesn't say it matters, it doesn't matter.

0
Posted 23 August 2018 at 17:42 in reply to #617271 on Zombie Knights

Permalink

GY order only matters to two or three cards in all of magic. The rest dont care where they are in it. So unless you have one of the cards that care about GY order, you can SHUFFLE your graveyard and it won't matter. This is a simple case of RTFC. If the card doesn't say it matters, it doesn't matter.

0
Posted 23 August 2018 at 17:42 in reply to #617271 on Zombie Knights

Permalink

For gravecrawler, it can be cast from your graveyard as though it were in your hand as long as you control a zombie. It doesn't care where it is in the pile.

0
Posted 21 August 2018 at 05:04 in reply to #617271 on Zombie Knights

Permalink

Indeed. Welcome to the combo side of Magic, my friend. As for another creature, cemetery reaper should fit the bill. It's a Lord that makes zombies. Note that it says A graveyard, so you don't have to toss your own graveyard to make them.

0
Posted 21 August 2018 at 03:02 in reply to #617271 on Zombie Knights

Permalink

Since this is not modern legal, I recommend phyrexian altar. It's the only missing piece to make diregraf colossus and grave crawler go infinite. Infinite 2/2 zombies, an infinitely powerful colossus, and since you have infinite creatures and the altar, infinite mana of any color.

0
Posted 20 August 2018 at 20:15 as a comment on Zombie Knights

Permalink

Patron of the moon and crucible of worlds should be included.

0
Posted 19 August 2018 at 21:20 as a comment on Tatyova EDH

Permalink

1-20 of 78 items

1 2 3 4 Last