Avatar of Perseverance [OWNED]

by LordStrongpaw on 27 June 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

So you use merlira to make your creatures deathproof.

Then you use:
Altar of dementia + any persisting creature for infinite mill
or
Blasting station + any persisting creature for infinite damage
or
Just keep swinging with persisters until your opponent is the dead.

Deck Tags

  • Casual

Deck at a Glance

Social Stats

33
Likes

This deck has been viewed 24,616 times.

Mana Curve

Mana Symbol Occurrence

1904435

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Avatar of Perseverance [OWNED]

Drop the Ouphes for 2 more Melira. You NEED to have Melira out there, even id she is a dead draw at some point, you never know when your opponent may kill her.

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Posted 27 June 2011 at 16:42

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Ok, I take that back a little. With GSZ in there (I missed it first time around, oops) You may want to run Kitchen Finks. They are a little lifesaver in here. I do suggest running maybe a 3rd Melira though.

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Posted 27 June 2011 at 16:45

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Good call on the finks, I think I shall add some, though not in replace of the Ouphes because I want them there to take out any fliers as they are pretty much all I have for flying defense. Also, I think 6 ways of getting Melira to the field is fine, besides, I also have heartmender for a similar, if slower, effect.

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Posted 27 June 2011 at 17:16

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Um... read Melira a little more carefully. How will it make them deathproof if your opponent's creatures all LOOSE infect?

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Posted 27 June 2011 at 16:47

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My persisters can't have -1/-1 counters put on them, that means that when they die, they come back without the -1/-1 counter, meaning they can die as many times as I want them to and still not stay dead.

Deathproof.

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Posted 27 June 2011 at 17:13

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Also, lose infect, not loose infect.

Lord Strongpaw - Helping people with their spelling since 1997 - but still making the occasional spelling mistake himself.

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Posted 27 June 2011 at 17:22

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this deck makes no sense at all.

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Posted 27 June 2011 at 16:49

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This deck does make sense, you just can't make sense of it :P

In all seriousness, see the comment above, I make it so that I can be reckless with my creatures and generate and infinite sacrifice engine. simples.

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Posted 27 June 2011 at 17:15

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lol how does this deck make no sense?

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Posted 08 July 2011 at 02:32

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you don't get it. melira doesn't make your creatures deathproof. you just can't have -1/-1 counters on them. it's not deathproof. it's infectproof.

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Posted 27 June 2011 at 17:17

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No, because it means my creatures can't enter the battlefield with -1/-1 counters on them... hang on I'll find the exact rule for you...

121.5. If a spell or ability refers to a counter being “placed” on a permanent, it means putting a counter on that permanent while it’s on the battlefield, or that permanent entering the battlefield with a counter on it.

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Posted 27 June 2011 at 17:20

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People should really read cards. Melira DOESN'T make the creatures deathproof. What she does is let you keep bring them back because they will NEVER have a -1/-1 counter placed on them! Almost all of the creatures have Persist! Sop he can create an infinite death combo by sacrificing creature that just keep coming back from the Graveyard.

Pay attention people, it's not that difficult! Great deck btw, I like it!

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Posted 04 July 2011 at 00:36

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=201909

wanna see something that isnt a jumble of whatever the fuck??
come check out my... UNWINDING DECK.. muahahahah!!!!

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Posted 27 June 2011 at 17:29

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did you just call my deck a 'jumble of whatever the fuck'? I'm not taking it personally, nor am I offended (quite amused actually).

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Posted 27 June 2011 at 17:33

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a jumble of whatever the fuck? what a noob xD

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Posted 03 July 2011 at 21:09

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I am naming my next deck "A Jumble of Whatever-the-Fuck."

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Posted 04 July 2011 at 15:39

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LordStrongpaw don't worry about them their tiny brains just can't comprehend the madness you have created btw great deck love it

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Posted 27 June 2011 at 17:41

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Thank you kindly.

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Posted 27 June 2011 at 22:21

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I really don't understand why people can't see the point of this deck. Props to you. This is an amazing and unique idea.

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Posted 27 June 2011 at 20:29

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It just came to me, I was commenting on another deck about Melira and then was all like "... My mind... it is blown." and then ended up with with random jumble of whatever the fuck...

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Posted 27 June 2011 at 22:27

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now i get it lol. i was only looking at melira and not the persist creatures. lol. nice deck.

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Posted 27 June 2011 at 22:06

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No worries there man, at least you got there in the end. ^_^

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Posted 27 June 2011 at 22:18

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yeah, lol.

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Posted 28 June 2011 at 03:26

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Ok for the people who don't get this. Persist states "When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it."
Melira states you can't get poison counters. creatures you control cant have -1/-1.
Therefore when you return the creature onto the field it comes back and can't have the -1/-1 counter making it the same as before. Therefor your creatures can't die. Its awesome. Great deck. I have a version of this of my own
http://www.mtgvault.com/ViewDeck.aspx?DeckID=201768

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Posted 28 June 2011 at 17:49

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This is completely awesome. Probs need some protection for melira, but otherwise when she is out, the creatures are deathproof.

I cant believe some of the comments not understanding that...

Damn cool deck. What would happen if you gave melira persistance with cauldron haze and she died? would she get a -1-1 counter? regardless, the heartmender would fix that stuff.

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Posted 01 July 2011 at 09:44

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I don't need protection for Melira, I just need to not drop her before she is needed, do I have a persister on the field? do I have a bs of an aod on the field? if yes to both drop melira (or zenith her into play.)

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Posted 03 July 2011 at 07:23

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dagbaker has deleted this comment.

Posted 03 July 2011 at 01:11

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If you have some lands, you should try Cauldron Haze, or Appostle's Blessing(you wouldn't need white, to keep Melira living. Then you can combo out however you wish.

You had to explain the persist/Melira thing way too much.

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Posted 03 July 2011 at 01:12

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As mentioned above, cant understand why people cant see the brilliance of this deck idea. Kudos, LordStrongpaw. :D

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Posted 03 July 2011 at 01:31

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This makes the persist mechanic fuckin' LEGIT.

Bone Saw.

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Posted 03 July 2011 at 01:43

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This is amazing. I can't believe I never thought of this. It's so simple and simply awesome! It also blows my mind that you people don't understand what he's doing. He creatures don't die! And has infinite combos. Great job, and great deck man. Kudos.

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Posted 03 July 2011 at 05:35

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I love it! I can't believe I haven't seen this in any of the tournaments that I have been in......

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Posted 03 July 2011 at 05:51

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Holy rusted metal batman, I managed to get a deck on the top decks list, much thanks for the likes and comments.

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Posted 03 July 2011 at 06:52

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murderous redcap ftw! :>

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Posted 03 July 2011 at 06:53

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Why bother? If I have either of my sacrifice engines that would let the redcap go infinite, I already either have infinite damage or infinite mill, also, the redcap is a little bit out of colour.

That said, my initial version of this deck was going to use cards like the redcap, thunderblust and pandemonium, but I decided that I would be better served going infinite for less mana and in fewer colours to keep it simple.)

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Posted 03 July 2011 at 07:20

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Brilliant as always.

Keep it up.

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Posted 03 July 2011 at 09:55

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Thanks ANON.

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Posted 03 July 2011 at 11:53

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maybe x4 melira for a better draw chance?

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Posted 03 July 2011 at 11:45

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If my starting hand does not contain a GSZ or a Melira I'll probably mul once and then think about what is in my hand. statistiaclly I have a one in ten chance of drawing Melira or GSZ, my starting hand is 7 followed by 6, statistically, and it can all go horribly wrong, but statistically, I don't need any more than 2 melira.

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Posted 03 July 2011 at 11:52

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Why not three to make sure you don't have to mulligan?

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Posted 05 July 2011 at 08:40

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This deck is pretty much amazing. I hope you continue making cool decks like this one. I saw you said you needed protection from flying so I thought, "hey put in some Spidersilk Armor" but then I read what the Ouphe does...kinda blows my idea out of the water. Congrats on a good idea : )

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Posted 03 July 2011 at 13:29

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I would have used spider umbra anyway, it is cheaper, grants a bigger advantage to one of my creatures and would be a good source of protection for Ms Melira. Yes it doesn't help all my creatures but it doubles up as armour. I think I'll stick with the ouphies though.

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Posted 03 July 2011 at 15:29

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How about a board wipe card? Like Nevinyrral's Disk, so then you can attack without opposition of any kind. I saw you said that you should win by about turn 5, but this could be in those odd cases where you aren't doing so hot on the draws.

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Posted 03 July 2011 at 16:06

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That disk is a good call and will be at the top of the list if I ever find myself thinking that I need mass removal for this deck, which I may well do in the future when it has undergone the rigorous testing that is real use.

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Posted 03 July 2011 at 16:22

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This is very nice, honestly. But, i must say, that I'm also a bit concerned about you not drawing Melira or GSZ when you need it. i theory, you should be able to have either of them at your thrird draw - you don't really need it in your opening hand. But theory hates everybody. >.>
I'd put in one more Melira.
Also, if you'd want to play lands each turn for five turns, 25 lands would statistically be best.
It seems to work nicely nonetheless, but maybe this can give you a bit of inspiration. (:

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Posted 03 July 2011 at 13:55

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I don't really need lands every turn for five turns, I should only reach turn five if things go really south, I've proxied this deck and run it through some trial games and it never fails to achieve, even when I play against me and have the opponent me use inside knowledge. I get that the biggest issue is not getting melira, but the thing is, she only makes the combo infinite, with heartmender or even just persisters on their own I can still get by for a while.

As for land, if you include the llanowar elves I run 24 land or similar. If you include manamorphose as empty space, which it is seeing as it will add 2 green mana to my pool and replace itself in my hand), I run 24 land or similar in a 56 card deck, if you discount the evolving wilds and the like as empty space also then I'm running 19 land or similar in a 51 card deck. That is an effective 37% land or similar. With a 37% chance of mana production that's almost 2 in five draws with 2.59 land in my opening hand with another 1.87 to be drawn over the next five turns giving me 4.46 land by turn 5 I only have 2 cards in here with cmc >4 I should be fine with my current manabase.

MATHS!

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Posted 03 July 2011 at 15:04

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You're right, lol. Pssh, looking at that, you don't even need to increase the number of Meliras, as you would have drawn her, or GSZ, by the time you'll be needing her. :P
Out of curiosity, how much have Heartmender helped you in testing? It seems kinda slow, and i imagine the four spaces it uses would be really precious. o:

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Posted 03 July 2011 at 15:43

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It's helped once or twice when Melira and gsz have been absent, I sit and defend in those circumstances and then just before my turn I use the sac effects to bring all my creatures back with counters on then remove the counters with heartmender, yes it is slower but it helps give me something to do, I could and should probably replace it with something else, maybe switch two of them for two momentous falls for a bit more life and card draw? I don't know. I'm open to suggestions

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Posted 03 July 2011 at 16:11

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I normally go for 7 or 8 cards that have a desired effect if it's a key component, so removing 2 or 3 for 1 Momentous Fall and 1 or 2 copies of Hunters Insight from M12. :)

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Posted 03 July 2011 at 16:25

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Hmm, I'm not such a fan of the hunters insight, while a reasonable card it would rely too much on my creatures getting through when they attack, which is not what this deck is designed for. I shall have a further search for card draw in green, however I fear my options will be quite limited.

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Posted 03 July 2011 at 17:10

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I made a modified version of this deck, check it out:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=203980
basically, i just added in a bit more mana ramp, Woodfall Primus to demolish everything your opponent has, and a couple enchantments to speed the game up ridiculously.

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Posted 03 July 2011 at 14:56

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I looked at it and left you some feedback. Enjoy.

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Posted 03 July 2011 at 15:26

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this is an awesome deck
i like how the key card is low costing, 2cmc
and then the 2 optional combo pieces are low too 2 and 3
makes it quite early game relyable
but yah melaria and kitchen finks should be 4 ofs

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Posted 03 July 2011 at 19:19

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See my maths earlier, the deck is already consistent enough in terms of melira, as for the finks, I have a total of 8 persist creatures at 3cmc or less in this deck, I don't need any-more finks because by the time I can go infinite with the finks for unlimited life, I've won.

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Posted 04 July 2011 at 08:33

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in fact i might even suggest going green black with this so you can include demonic and vampiric tutors
and black suns zennith (that card would be sick in this deck!)
and the 1cmc dissruption spells like inquisition of kozilek to get rid of your opponents ability to deal with your combo pieces

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Posted 03 July 2011 at 19:26

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When I first started this deck I considered g/b and g/r as it's colours, g/r to use things like pandemonium and g/b for things like bsz and blowfly infestation (for when my -1/-1 creatures bite the dust), but when I realised that I had two very viable win cons available to me just in green in the form of the altar and the station I decided I should keep it in mono green. The tutoring afforded to my by gsz is pretty fast compared to other forms of creature tutoring and with the deck thinning and drawing available to me I largely don't need the extra tutoring that black would give me.

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Posted 04 July 2011 at 08:42

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Ever think about putting Hex Parasite in there? I know it cost life and mana, but it could help out if things start to go south.

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Posted 04 July 2011 at 00:49

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Why would I use hex parasite when I could use quillspike? And yes, I did think of it and decided against it.

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Posted 04 July 2011 at 08:37

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Ah, good point. I don't really know any of the set earlier than the Zendikar block. Because that's when I started playing, So I just try and stick with standard for the most part.

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Posted 08 July 2011 at 01:51

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doesnt work it enters play with -1 counter so it didnt have a counter placed sry dude

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Posted 04 July 2011 at 08:29

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It does work, I even quoted the rules that make it work, hang on I'll scroll up, highlight them, hit ctrl+c scroll down, hit ctrl+v and submit this comment...

121.5. If a spell or ability refers to a counter being “placed” on a permanent, it means putting a counter on that permanent while it’s on the battlefield, or that permanent entering the battlefield with a counter on it.

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Posted 04 July 2011 at 08:31

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deathtyrant5000 has deleted this comment.

Posted 04 July 2011 at 08:31

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i see well its a good deck then i congradulate you on your find and sry about the double post

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Posted 04 July 2011 at 08:46

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It's fine, you are not the first person to not know the rules surrounding these circumstances and when I start using it in games with friends I think there will be quite a bit of me downloading the official rules and then rubbing it in their faces.

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Posted 04 July 2011 at 08:50

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lol nice i couldn't wait to see the look on their faces when you show them the official rules text where as soon as they see it they realize they lose :)

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Posted 04 July 2011 at 20:26

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wow really like this deck reading some of these comments def some dum dumbs out there unconventional but not hard to get 5*****!

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Posted 05 July 2011 at 04:57

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Who knew my comment (along with 1 other) would get this much feedback. Good job, you made a great discussion topic, and a great combo.

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Posted 05 July 2011 at 08:38

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how about Phyrexian Altar???

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Posted 05 July 2011 at 18:23

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I would, but I have no need of infinite mana. It was in the original plans, but got cut as redundant.

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Posted 05 July 2011 at 21:56

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Hi there. I just saw this deck and figured I would comment on it. I put a lot of work into a deck similar to this and though I would share it with you. It runs black and green like you had originally thought of and It is very fast. It is capable of wining on turn 3 because of a very slim mana curve. It also has a lot of protection to help keep my opponent from throwing off my combo. I am using Viscera Seer and Carrion Feeder as a cheap way to sac creatures. Viscera Seer is particularly fun because I can scry as many times as I need to find what I am looking for.

Here is a deck link if you would like to check it out.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=189723

Either way this is a really nice build and I really like that you fit card draw in there without running blue.
Good luck with the deck!

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Posted 22 August 2011 at 20:51

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freaking legendary

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Posted 01 April 2013 at 08:00

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