Is it control, or insta win?

by Lukiik on 24 January 2019

Main Deck (60 cards)

Sideboard (4 cards)

Artifacts (4)

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Deck Tags

  • Mono White
  • White
  • Equipment
  • Control
  • Vampire
  • Prison
  • Enchantment
  • Modern

Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 1,469 times.

Mana Curve

Mana Symbol Occurrence

280000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Is it control, or insta win?

It's combo.

0
Posted 24 January 2019 at 18:57

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insta win

0
Posted 26 January 2019 at 16:19

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Ghostly Prison mam ja, ale jinak dost dobry combo.

1
Posted 27 January 2019 at 16:03

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já ho mám taky bro

1
Posted 27 January 2019 at 18:17

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jak????!!!!

1
Posted 31 January 2019 at 12:40

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consider a green splash to replace "Forerunner of the legion" with "Eladamri's Call". Its 1 mana less and the creature goes straight to hand (this can reduce your "clock" by a full turn). The forerunner route (under ideal conditions) is too slow:

Turn 1 - limited use...
Turn 2- limited use...
Turn 3- Foreunner of the legion
Turn 4- Fanished Paladin
Turn 5 -attach damage and life-gain effects, swing

This combo is dependent on drawing 3 cards and will stuggle with aggro and any form of removal spells.
Other things to consider:
(1) SIgarda Aid, Removes equip cost (making a turn 3 kill possible with a paladin start)
(2) Swiftfoot boots: Haste and immunity to targeted removal)
(3) Steelshaper's Gift: 1 mana equipment tutor
(4) Autumn's Veil (green): shields you from assorted black and blue control for a turn.
(5) Assorted 1 mana green ramp spells).
(6) "remember the fallen": graveyard retrieval from anything the opponent might destroy)

In terms of statistics:
You probably should be fine with having 8 copies of your key effects (including tutors).

24 Land (you might be able to squeeze down to 22)
8 Life gain = tap
8 damage = life
8 Tap creature = damage

That leaves 12-14 spots for defense/ramp/removal.

In this decks case, death touch (gorgan's head) is largely irrelevant since you are aiming for an infinite loop, in fact i would suggest that:

Shadowspear > Basilisk collar/gorgon's head (as it can remove hex-proof from your opponent in addition to filling a lifegain slot)








1
Posted 31 August 2020 at 21:52

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walking thought the steps with what I suggested:

Version 1
Turn 1: mana ramp
Turn 2: Famished Paladin + Equipment (on battlefield)
Turn 3: Attach Equipment and lifegain enchant, --> Tap and Win (via your infinite loop)

Version 2
Turn 1: SIgarda's Aid
Turn 2: Famished Paladin:
Turn 3: Cast equipment and auras (attach for free), --> Tap and Win (via your infinite loop)

Version 3
Turn 1: Ramp or SIgardas
Turn 2: Eldamaris Call
Turn 3: Famished Paladin
Turn 4: attach stuff, --> Tap and Win (via your infinite loop)


Also, since you are aiming to win in a single turn, the lifegain effect doesn't actually need to be permanent. Mortal's Ardor is a 1 mana instant for the same effect that will push the paladin up to 4 toughness (thereby surviving a lightning bolt)

1
Posted 31 August 2020 at 22:26

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