Natura slam

by MagicHunter on 13 February 2014

Main Deck (61 cards)

Sideboard (30 cards)

Sorceries (2)


Instants (4)


Enchantments (7)

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How to Play

The main feature of the deck are the counters +1/+1. For the first moves, plays a creature of 1 mana and evolve it until get 3 counters +1/+1. Dependent of the next cards that you take of the deck in the next turns, we could take two strategies.

One, use the bioshift for move all counters of the evolved 1mana creature, to a elusive krasis and duplicate the counters with the hability of the Vorel of the Hull Clade.

Two, if we not get the powerfull creatures that we want for evolve our more light creatures, we can put some counters +1/+1 with another simic charm, Vow of Wildness, Blessings of Nature or Increasing Savagery. When the counters be on the creatures, we will use the Vorel of the Hull Clade for duplicate the counters.

To protect the creatures, and their counters, we can use the Mana Leak and simic charm for annular the enemies enchantments. And we can use the bioshift for move any counters if we can´t save our creature.

Deck Tags

  • Evolve
  • +1/+1 Counters
  • Blue
  • Green

Deck at a Glance

Social Stats

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This deck has been viewed 559 times.

Mana Curve

Mana Symbol Occurrence

0230030

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Natura slam

This is my first deck who i made for create an overload army, but i'm not sure on how to improve it. I began with this game two weeks ago and i loved. I want to improve but i need some help for taht, if anyone can give me some advice, i´ll thank.

0
Posted 14 February 2014 at 00:13

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