A Deck of Psychopaths

by magicmaster13 on 10 June 2014

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

So the basis of this deck is just a basic Rakdos deck that is supposed to get quick damage in and avoid letting the opponent thrive, attempting to shut them down as soon as possible, and stop them from playing late game cards with Manabarb. This deck needs help, so please, help!

How to Play

play aggressive, attacking early for quick damage while shutting down the opponent before beating them down with an array of horrible monstrosities.

Deck Tags

  • Rakdos
  • Modern
  • Aggro
  • Budget

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,655 times.

Mana Curve

Mana Symbol Occurrence

0034360

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for A Deck of Psychopaths

swap the guild gate for the scry land or shock land

1
Posted 12 June 2014 at 16:45

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Look like fun made this deck, http://www.mtgvault.com/dragon77/decks/unblockable-and-thief-fun/

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Posted 12 June 2014 at 21:19

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I would use those lands, but I'm trying to keep the price down because this deck is for my friend who doesn't have a lot of money to spend. Do you think Akoum Refuge would be an OK substitute?

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Posted 13 June 2014 at 00:01

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Dragonskull summit are a bit cheaper

1
Posted 13 June 2014 at 00:12

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Unfortunately those will bring the deck price too high too

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Posted 13 June 2014 at 01:57

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Ha, Manabarbs, haven't seen THAT for a while ... Manabarbs was the first card I built an entire deck around almost 20 years ago :)

The problem is that your deck is way too expensive to run Manabarbs as a card that seals the game off! See, you can only play Manabarbs when you are a) ahead in life and b) have the better stuff on the battlefield than the opponent. But you run a total of 20 cards that cost 3 or more mana, half of them costing 4, the turn in which you want to drop the Barbs.

So, assuming you want to keep the Manabarbs (I do since this is exactly the type of flavour most decks here on MTGVault are lacking), we have to trim down the mana curve. I also assume this deck has to stay modern, right?

* Vexing Devil should be in this but I guess you left him out because of budget concerns, right?
* I would run Fists of the Demigod over Madcap Skills in this since you have enough red/black creatures.
* I like Bloodgift Demon. However, not coupled with Manabarbs. Replacement suggestion: Lyzolda the Bloodwitch. Can also draw cards, goes well with the Fists of the Demigod and the other red/black dudes.
* Tymaret the Murder King and Goblin Deathraiders are solid 2-drops (and both provide fodder for Lyzolda and targets for Fist of the Demigod). I would definately cut Mogis's Marauder for them and maybe a Hellrider. Don't get me wrong, the Hellrider is fantastic, but somehow we need to go down the mana curve (and I don't want to cut Mogis God of Slaughter because he works so nice with Manabarbs).
* If you can't afford Vexing Devil we don't have enough 1-drops. That's why I think Disfigure could be replaced with Seal of Fire, this way you can do something productive on turn one even if your opponent doesn't have creatures out yet.

That's a lot of change, almost a different deck, but I guess you know what I am aiming at. There are two more alternatives:
PLAN B:
Instead of dropping the mana curve you could add artifact mana in order to avoid Manabarbs damage. However, this would slow the deck down and make it a control deck instead of aggro since you will spent your first couple of turns playing those artifacts instead of fast creatures.

PLAN C:
Drop Manabarbs altogether. In that case you would need something else to seal off the game and further actions depend on which card that is.

2
Posted 13 June 2014 at 11:26

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Hmmm... Well, I didn't really think much about Manabarb, just another card in the deck, but I will definitely have to make some changes while keeping it in here. Thanks so much for your help, now it is time to edit this baby.

0
Posted 13 June 2014 at 12:47

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I've made some updates, this deck looks a lot better and also it's slightly cheaper now. What do you think?

0
Posted 13 June 2014 at 12:53

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Looks rocksolid now. Demonic Dread is the card I would keep my eye on now, it has the potential to be a dead card in many games. On the other hand it will most likely cascacade into a CMC 2 creatures ... then again, why not have another creature instead in the first place?
But this is hard to judge, I think it's time for playtests now and every time you draw a Demonic Dread, ask yourself if a creature would have been better in that situation.

2
Posted 13 June 2014 at 13:02

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Demonic dread can also help because not only do I knock out a potential blocker I also don't take any damage from the creature I could cascade into if I had Mananarbs out.

0
Posted 13 June 2014 at 13:12

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You still have to pay for the Demonic Dread, though, and it's one mana more expensive than the creature it spits out, so I don't think that's helpful with Manabarbs :)

1
Posted 13 June 2014 at 13:16

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Yeah, I was just trying to think optimistically. A good sub for demonic dread would be Seal of Fate, I think it's called.

0
Posted 13 June 2014 at 13:20

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You need some sort of way to get your sacrificed creatures back on the field. I like the effects that you get from them, but you'll not get any lasting gain from them just being in your graveyard. I'd suggest using something like victimize, I use that in my self destruct deck, and it works rather well for me. Also, I'd replace Rakdos Cackler with Grim Roustabout. He just costs one more mana to get out, but he has regenerate, so you can continually use his unleash ability after you sacrifice and regenerate him to make him really strong quickly. Just an idea. Good luck with the deck!

1
Posted 14 June 2014 at 04:42

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That won't work. Regenerating doesn't mean the creature comes into play again so it won't trigger unleash again. And if this was the case, he wouldn't keep the counters anyway ... also, while the Rakdos Cackler doesn't look impressive, it is the only creature in this deck that costs one mana. Replacing him with yet another creature that costs 2 would mean you can't do anything on turn one and you might waste a mana on turn 3.

2
Posted 14 June 2014 at 09:12

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oh, didn't know that, never mind, ignore my comment about roustabout. Still, some creature with regenerate would be good, since the deck keeps sacrificing creatures.

1
Posted 15 June 2014 at 02:27

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Any creatures you have in mind in particular?

0
Posted 15 June 2014 at 04:01

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hrmmm.... asphodel wanderer might be ok, since it's just one mana to get out, but it's regenerate cost is a bit too much to be very useful. Deathbellow Raider is better, but costs one more to get out there and has to attack each turn if able. Skeletal changeling is another low CMC creature with a low cost regenerate, but it wouldn't do anything but be cannon fodder in this deck. Personally, I'd stick with Deathbellow Raider, since it's an aggro deck. You can use him as both an attacker and as a sacrifice for Tymaret and Lyzolda. Just a thought.

1
Posted 15 June 2014 at 20:49

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This is more A Deck FOR Psycopaths...
Playin' it!

1
Posted 19 June 2014 at 03:42

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You be playin my deck? Wooo!

0
Posted 19 June 2014 at 20:26

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Tell us about the results!

0
Posted 19 June 2014 at 21:53

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Unfortunately I don't even have half the cards. But I'll tell you just by looking at it, then if you don't kill yourself, you'll definately kill them.
A problem I see though is that Hellrider relies on the fact that you'll be attacking with a lot of creatures, and Tymaret and Lyzolda will make you sac them. With all the death, try something like Blood Artist or Falkenrath Noble

1
Posted 19 June 2014 at 22:58

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Falkenrath Noble is a good idea for budget. I'll swap that now.

0
Posted 20 June 2014 at 00:50

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grave pact works great with the noble if u sac a creature it will make your opponent sac 1 to

0
Posted 20 June 2014 at 02:54

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Geth's Verdict is also some good sacrifice

1
Posted 20 June 2014 at 03:01

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Grave Pact is also $12. Geth's Verdict is a maybe, but for now I think Terminate is kinda better.

0
Posted 20 June 2014 at 10:07

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Then use Dictate of Erebos instead of Grave Pact, it costs 10 times less.

But I wouldn't add either. See, your deck does enough against creatures already as it is. Your problem will be fast creature decks and creatureless decks, Grave Pact will be too slow for the former and useless against the latter. Remember Grave Pact/Dictate of Erebos if you want to play this in multiplayer (that is, if you like painting a bullseye on your forehead) but keep your fingers off it in 1-on-1.

0
Posted 20 June 2014 at 13:19

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Put them in the SB.....
Who knows when you'll need them

0
Posted 22 June 2014 at 07:50

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Might want to add in showstopper, since you're sacrificing creatures and trying to deal damage as fast as possible why not do both?

1
Posted 21 June 2014 at 03:34

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thats a nice idea, what do you think i could take out in place for it?

0
Posted 21 June 2014 at 04:03

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thats a nice idea, what do you think i could take out in place for it?

0
Posted 21 June 2014 at 04:03

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thats a nice idea, what do you think i could take out in place for it?

0
Posted 21 June 2014 at 04:07

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LOL, triple send glitch!

1
Posted 22 June 2014 at 07:51

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ugh wow

0
Posted 22 June 2014 at 09:18

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Yeah, I hope the send glitch will get restricted soon :)

0
Posted 22 June 2014 at 11:27

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tough choice, but I'd take out fists of the demigod personally. But that would kind of suck, since that gives all but 3 of your creatures both +1/+1 and wither. Maybe take out one of that, one seal of fire, and one no rest for the wicked so that you don't have to go without anything that you have in there. Just a thought.

0
Posted 22 June 2014 at 16:44

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Actually, most creatures get +2/+2 Wither AND First strike ...

1
Posted 22 June 2014 at 17:03

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lol, derp. Read it wrong.

0
Posted 22 June 2014 at 19:55

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Now that I know what it actually does, keep fists of the demigod in there, good card. I'd trade out seal of fire instead.

0
Posted 22 June 2014 at 19:59

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The problem with that is that Seal of Fire costs 1 and Showstopper 3. Have a look at the mana curve and you'll realize that Showstopper doesn't really fit. When you need it you will probably have no mana open. And the idea of Seal of Fire was that you have something you can drop on turn one.

1
Posted 22 June 2014 at 20:13

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Yeah, oh well. Guess it just doesn't fit in here. Sigh. Too bad.

1
Posted 22 June 2014 at 20:15

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