EDH Sydri. Myr, Artifact.

by MandieEllie on 20 June 2015

Main Deck (97 cards)

Sideboard (3 cards)

Creatures (1)

Sorceries (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Tags

  • EDH
  • Sydri
  • Artifact
  • Myr

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

1631300

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for EDH Sydri. Myr, Artifact.

Isn't Demonic Tutor going to be better than Fabricate in every way? I'd run Counterspell over Mana Leak, too.

45 land seems a touch high imo.

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Posted 20 June 2015 at 04:32

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Thanks for the input! Will switch those cards up, what would you recommend for land?
Tis my first commander deck made from scratch :3

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Posted 20 June 2015 at 04:52

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Land count tends to be pretty fluid based on a lot of different things for each individual. You don't want to run to0 few obviously, but you don't want to draw eight in a row either, and with 45 you're running a risk of that. Plus if you have a regular playgroup the mulligan rules they use make a difference, as does how much extra draw you have, if you have land filtering/fetch (Land Tax, Tithe) etc. My group lets you take one free partial mulligan, so for me 36 has never been an issue, and some guys I play with run 35 or even 34 in a low cmc deck. I'd say start with 40 maybe to be safe as that's plenty in most situations and adjust downward if you find yourself getting flooded.

You could also broaden your mana base a bit with non-basics. Me personally I'd start with Arcane Sanctum, Command Tower, and Exotic Orchard first as all three are cheap, then Urborg Tomb of Yawgmoth because it does some partial fixing. After that I'd pick up the three shocks as money permits, then the fetches (since they can get your shocks).

For utility lands Academy Ruins would be super useful here.

Also, I consider Chromatic Lantern a must-include in a three-or-more colored deck. It's so, so useful.

Keep an eye on Remand. It's an amazing card in Modern because odds are you're planning on winning next turn, so you don't care if the card you counter goes on top of the person's library where they can draw and play it again. In Commander where the games tend to go longer winning the next turn doesn't happen nearly so often so I think you'll find that delaying some scary spell a turn winds up being much less effective.

Tinker is banned currently.

I also tend to find cards like Waking NIghtmare to be not that effective. Three mana to get a one card advantage isn't nearly s good here as it is in other formats.

With this many artifacts Dispatch is a pretty great targeted removal spell.

If you're curious here's my current version of Sydri: http://www.mtgvault.com/doctorhydrogen/decks/sydri-galvantic-genius-edh-2/

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Posted 20 June 2015 at 14:03

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