R/G Ponza ;);)

by ManiacalManiac on 21 April 2017

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (5)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Running a mill deck hasn't made me to many friends so I thought of trying this out. LOL
I'm finding it really effective considering how greedy people are with their mana base in modern.
Should be fun for a few months.

How to Play

Turn 1 is best to be casting a mana dork or Utopia Sprawl so you can Stone Rain on turn 2 or Blood Moon.
If you're able to get the Arbor Elf t1 + Utopia Sprawl t2 things can get very oppressive for your opponent.

Deck Tags

  • Land Destruction
  • R/G
  • Modern
  • Oppressive
  • Fun for 1
  • Ramp

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 2,094 times.

Mana Curve

Mana Symbol Occurrence

0002824

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for R/G Ponza ;);)

So, I took a modified Ponza list to WMCQ last year and made it to the top 8. Turn 2 Moon hoses so many top Modern decks it's not funny (for them at least). I even kept the Moon in against RDW as it keeps them off their White for Path and Lightning Helix; and it keeps them off Green for Atarka's Command.


Praise for an awesome deck aside, I'd like to point out a few changes I made to my list before attending the WMCQ:

The removal of Bonfire of the Damned: Personally, I don't like this card. Yes, with all the ramp you can deal a good amount of damage, but it was too inconstant for me. Its power lies in the Miracle trigger, which is unreliable as there's no deck manipulation in Ponza. And not casting it for the Miracle cost, because it wasn't nessisary to that turn, puts it in your hand, forcing you to pay double X later. My last gripe, the mana dumped into the X (or double X) pulls mana away from playing other, more reliable cards.

The Addition of Mizzium Mortars: Taking out Bonfire meant I needed a replacement sweeper main deck. I settled on Mizzium Mortars for its Overload. 4 damage is often sufficient enough to kill most things that might be a threat, but that can also be followed up by an attacking Inferno Titan's 3 damage on whatever might have survived. I also worked in 3 Goblin Dark-Dwellers, which meant I could nuke a creature for 4 with its EtB.

Working in Goblin Dark-Dwellers: This was originally done because I was testing 2 Boom // Bust in place of 2 Stone Rain. The idea was to Boom targeting the opponent's non fetch land and my fetch land, activate the fetch in response and only the opponent loses a land. Then later I target Boom with the Goblin and select to cast Bust. Sadly, Drawing Boom // Bust while Moon was out meant I also lost a land early on, so I brought Stone Rain back to 4 copies. I kept the Goblin because I found it interacted well with Stone Rain, Beast Within, and Mizzium Mortars.

The Addition of Chandra, Flamecaller: I originally wanted to run 4 Inferno Titan, and while looking for a fourth, I put 1 Chandra in its slot while testing. Turns out I couldn't get a 4th Titan in time for WMCQ, but that was OK because Chandra did a darn good job in the deck. As I mentioned already, nuking the board for 4 damage is often enough to turn things in my favour. And if I didn't need to nuke with her [-X], her [+1] was a constant 6 damage that creature removal couldn't permanently deal with.


Oh, and just a small note on the deck's archetype: while it contains land destruction, it is not a dedicated land destruction deck. Instead, Ponza is a mana denial deck, specifically a colour mana denial deck.

1
Posted 21 April 2017 at 23:17

Permalink

Thanks for your Insight and suggestions.

I have been feeling the inconsistency of the Bonfires you speak of. I agree that Mizzium Mortars is an excellent substitution for this. Admittedly I do love when it works tho so I think I'll play test 2 of each.

In regards to the Flamecaller I happen to have 1 on hand to test out, I think I'll put Beast Within to a 3 of for this.

Goblin Dark-Dwellers was never even on my radar, It could very well prove to be a winner here.

I always appreciate thoughtful and intelligent criticism. Thank you for. Noted on the Ponza comment.

0
Posted 22 April 2017 at 00:29

Permalink

After playing a bit of pre-release I'm actually really impressed with Samut, Voice of Dissent. While playing it I couldn't help thinking how it would interact in this build. Flash end of turn or during opp combat todeal with something smaller. Then giving my Inferno Titan haste the following turn seems really good. Any thoughts on this or am I just riding the "new card hype train"?

0
Posted 23 April 2017 at 13:25

Permalink

It's a good card. The problem I'm seeing is what would you take out for it?

0
Posted 23 April 2017 at 13:28

Permalink

I think the Baloth could got to 1 of. more often then not I have access to 5 mana when I'm casting Baloth.

0
Posted 23 April 2017 at 13:34

Permalink

Unless the situation of having it discarded arises or playing against burn Baloth is used primarily to block beast tokens or early attackers from aggro decks. Which I think Samut does a better job at. With the upside of giving Inferno Titan as I mentioned previously.

0
Posted 23 April 2017 at 13:40

Permalink

I'd move Baloth to side for testing, that way you can at least side them back if against discard.

0
Posted 23 April 2017 at 14:48

Permalink

Currently testing it now. I did just that and removed 1 Ancient Grudge since my match up against Robots and Tron is already pretty solid IMO.

0
Posted 23 April 2017 at 14:51

Permalink

Well after a lot of deliberation and rigorous play testing against the top 5 Tier 1 decks in the format,over 20 matches each I've arrived at this current list. Which at the moment is what I will be bringing to the Toronto Grand Prix in February.

I've finally come to the conclusion that 2 Bonfires over the Mizzium Mortars is where I want be. (Sorry DedWards) Reasoning behind this decision is Mortars simply doesn't hit what I need it to hit at the time of a 6 mana investment Reality Smasher, Death Shadow, Goyf, etc...
as well as the incidental direct damage comes up relevant in games where it gets cast.

The addition of Tireless Tracker has been amazing to say the least. It gives the deck so much reach/draw in grindy match ups that it just didn't have before hand.

Another impressive and surprising addition is in the form of Hazoret the Fervent. She closes out games so quickly and the only thing currently being play that deals with her is Path which is seeing less play to the dominance of Push. Well also there are a few one of copies of Settle the Wreckage floating around. Either way she is a Power house.

The other main addition to the 75 I want to give credit to is Trinisphere. It started as a 2 of SB card and I found myself bring it into approximately 60-70% of my match up's. This has made me feel comfortable enough to include it as a 1 of in the main. It completely shuts down Storm, Burn, Aggro. As well as being a nightmare for control.

As far as the side board is concerned I've fallen back to the 3 of Ancient Grudge for the affinity match up. I believe early on I actually got lucky in a few matches which gave me a false sense of how the deck played against affinity. At this point it's probably my worst match up pre board but drastically improves post after cutting the LD cards for the 3 Anger of the Gods and 3 Grudges.
Another thing I'd like to point out is the removal of Crumble to Dust. It just kept feeling like I was improving an already good match up against Tron. I wanted to free the slots up for the harder match ups.
I think the only card I'm really not convinced of is Carnage Tyrant. When I read the card it just screams F#ck You you filthy control player. But a second Thrun may actually be ll I really need. Thrun comes down on average 2 turns earlier and lives through a Supreme Verdict thanks to the Regenerate. The main thing I like about the Tyrant is it's large Trampling body. I have found myself being blocked by a couple spirits from Lingering Souls for 2 turns when I should have had the match in hand.

Anyway just putting back out there for any input from the community.
Happy Casting :)

0
Posted 31 December 2017 at 17:27

Permalink

I'm glad you have a list you're happy with. Good luck at the Grand Prix

i recently bought From the Vault: Transformed, so I finally have my own Huntmaster and Arlinn to test with :)

0
Posted 01 January 2018 at 20:17

Permalink

Nice, How does Arlinn tend to play out by the way?

0
Posted 01 January 2018 at 21:14

Permalink

Haven't had many games, what with the holidays and all. Will let you know once I've had a few games with her.

0
Posted 03 January 2018 at 10:38

Permalink

very nice. I recently have gained an interest in Ponza, but haven't been able to play it. or even know where to start to build it.
looks super fun though.

1
Posted 18 January 2018 at 17:07

Permalink

Here's a primer I used when starting to play Ponza. It's updated regularly and the people commenting on it speak (mostly) from experience.

http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/220790-rg-ponza-modern-land-destruction

My favourite part about Ponza is how many flexible slots the deck has. Beyond the core pieces (Moons, LD, Ramp, etc), you can customize it to fit your playstyle and playgroup.

1
Posted 18 January 2018 at 17:31

Permalink

That sounds great. Thanks.

0
Posted 18 January 2018 at 17:54

Permalink

Thank you Kazzong, sorry for the late reply I must have overlooked the notification of your comment. Yes DedWards has hit the nail on the head once again, that Primer help me focus my build as well.

0
Posted 12 February 2018 at 17:27

Permalink

Well here is my Post BBE/JTMS Un-Banning list I will be testing with.
I've trimmed down the higher end by -1 Titan, -1 Wurmcoil, -3x Acid-Moss, -1 Huntmaster, -1 Pia & Kiran. In order to add 4x Bloodbraid Elf +2x Abrade (Surprisingly happy with ow this is performing) and finally +2x Molten Rain.
As far as S/B changes I've made room for 2x Guttural Response and 1 Choke with the assumption that control will be making a rise thanks to the return of JTMS. With the possibility of adding my second Thrun depending entirely on whether or not the meta shifts.

0
Posted 12 February 2018 at 17:24

Permalink

I'm not so sure Bloodbraid is good here, the cascade a bit too unpredictable, imo. Using your current list:
Things you want to hit: Stone Rain, Molten Rain, Blood Moon (only if you don't already have one). That's 10 good targets.
Things that ate OK to hit: Utopia Sprawl, Abrade, Tireless Tracker, Courser of Kruphix. That's 11 mediocre targets.
Things you don't want to hit: Arbor Elf, Birds of Paradise. 6 bad targets.
While a decent number of good and halfway good targets, hitting those mana dorks is going to suck. And if you don't play your free card, you've just paid 4 for a 3/2 haster that moved a decent chunk of your deck to the bottom of the library. And you have to skew your spells to fit the card, making the two best Ponza board wipes almost non playable.

The up side is obviously good, but is it worth it if you can hit so many not-so-great cards?

The problem with Ponza, despite the versatility of card choices, is that cards that are excellent in other decks are not always good for us.

0
Posted 13 February 2018 at 05:16

Permalink

I really don't think hitting the mana dorks is as bad as you may think. Sure it's not the same value like ripping a LD spell, but the dork will be on the battlefield to ramp next turn or become a chump blocker with the small chance of getting targeted by KWR. Best of all tho it wont end up being your next spell drawn either.

The only and rare case where the card cascaded into wouldn't be used is in the slim chance that I hit Abrade without a creature or artifact to target.

As far as making the board wipes unplayable I don't understand what you mean. I've came to the conclusion awhile ago that Bonfires are to clunky and decided to cut them some time ago. Was the same time I decided to add the Trackers, which have bad synergy with Bonfires too. Anger and Kozilek's Return both rank higher in effectiveness over all IMO and Both happen to work very well with BBE.

The main Nonbo is playing Trinisphere. but in every match up I bring Trinisphere into it's almost a game winner anyway once resolved s I don't see it as a big deal.

I am starting to think I need to shift the 1 Titan and possibly the Wurmcoil back in to ensure I always can make use of the higher probability of ramp on field.

All in all I think the benefits do out weigh the negatives so I feel BBE is worth some serious testing before being dismissed.

0
Posted 14 February 2018 at 01:19

Permalink

A lot of Ponza decks rely on those sweepers, but I can see a build like yours just out valuing the opponent, thus making Bloodbraid worth more. Other builds, mine included, do not want the randomness hitting things like their sweepers. I've been reading a lot of opinions on it and I now understand the reasoning of both sides of the argument a little more. It has a place in certain variations, but not in others. I may test it in mine, but doubt I'll keep it in. It's still a good card in other RG / RGx decks, so still worth acquiring.

0
Posted 14 February 2018 at 05:12

Permalink