Modern Wall Combo (Playtested)

by martianshark on 07 April 2018

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)


Artifacts (4)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Here's a unique budget combo deck you could give a try. Not the most competitive, but I did win a few games last time I used it in Modern. This is the updated version, using what I learned from playtesting.

If budget isn't a concern to you, a better land base could help this deck. Jace the Mind Sculpter might also have a place just for stalling your opponent.

How to Play

Ideal game would go something like this:
T1: Land, Jaddi Offshoot
T2: Land, Fog Bank
T3: Land, Axebane Guardian
T4: Land, Freed From the Real, mana open so you can deal with removal/counters using Apostle's/Dispel. Make infinite mana. Devel's Play or Walking Ballista for game

Since you're unlikely to have all combo pieces, there's a few ways to get them:

-Commune with the Gods can not only dig for any missing piece, but could also drop a Devil's Play in the graveyard if you don't already have one.

-Drift of Phantasms can transmute to get either Axebane or Freed, whichever you need. Otherwise, it's a perfectly good blocker and can count towards the two defenders you need for the combo to go off. If you have achieved infinite mana but don't have anything to do with it, you can also search for a single copy of Sphinx's Revelation, and then draw your entire deck. At that point, finding a win con should be easy.


After playtesting, I believe I have refined an adequate sideboard, explained below:

Mind Grind: An excellent alternate win con against anything that runs Leyline of Sanctity (Each Opponent as opposed to targetting) or anything that prevents damage (Unlife/Solemnity combo, etc). The downside is that if you mill it with Commune, you can't still cast it like you could Devil's Play. But if you have Drift of Phantasms, you can still grab Sphinx's and draw your entire deck to find Mind Grind.

Aetherize: This is just to buy you a bit more time against aggro/midrange decks, as well as infinite token decks and maybe Storm if they use Empty the Warrens.

Back to Nature/Tempest of Light: Very good against enchantment control and Bogles. Although Back to Nature is clearly the better card here, I'm using different cards so that enchantment control can't simply Nevermore one of them. And if you use Sphinx's, you're almost guaranteed to have both in hand.

Negate: Can help shut down or delay some combos, like Scapeshift or Storm, or give you some extra counter-power against anything heavy in control/removal.

Grafdigger's Cage: Gives a very difficult time to Storm, Griselbrand, and anything else reliant on reanimation or flashback.

Pithing Needle: Good against many combo decks, like Griselbrand or Devoted Druid/Vizier of Remedies. In fact, this would completely shut down this deck by naming Freed from Real. Also good against planewalker-heavy decks.

Spreading Seas: Good for delaying Tron.


A few additional notes:

Mainboard, Walking Ballista is your only way around Leyline of Sanctity. Assuming you have infinite mana though, you can still potentially wipe out their side of the board so they have no blockers.

If you can afford to do so, adding a single Emrakul, Aeons Torn to the sideboard would be fantastic. In addition to being a solid Leyline-proof win con, it protects you from any mill decks you might come across.

Deck Tags

  • Combo
  • Infinite Combo
  • Infinite Mana
  • Simic
  • Defender
  • U/G

Deck at a Glance

Social Stats

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This deck has been viewed 1,163 times.

Mana Curve

Mana Symbol Occurrence

4170316

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern Wall Combo (Playtested)

i would run atleast 4 copies of Shivan Reef

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Posted 07 April 2018 at 20:39

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I'm actually thinking of taking red lands out entirely. Their only potential use is to cast Devil's Play without infinite mana, which is rarely helpful, thus making these painlands an unnecessary waste of life. And even then, you could still likely pull that off with Silvans and Axebanes.

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Posted 08 April 2018 at 06:57

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I agree with you.

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Posted 08 April 2018 at 07:01

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You need 4 Overgrown battlement. I use too 4 x Wall of roots

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Posted 06 July 2018 at 09:36

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