Masema_Dagar

33 Decks, 29 Comments, 0 Reputation

22 white - 10 red - 9 black - 7 artifacts - 22 lands (10 dual black/red + 8 plains + 4 of any color that add a 1/1 creature for opponents) I'm just curious what you think of the combos. Pest/Pyro + Last Laugh + Infernal Genesis + Furnace of Rath + Urza's Armor -- Pest/Pyro + Last Laugh + Stuffy Doll or Stuffy Doll + Shivan Meteor -- And all my creatures have protection from red/blk so i dont kill my creatures + land destruction to finish em off. Strange mix, but whadya think?

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Posted 20 February 2007 at 03:12 as a comment on

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ok question..... do creature tokens count as 'permanents'? If not then I guess infernal genesis was a good idea.... in theory lol

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Posted 18 February 2007 at 11:10 as a comment on

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The thought on Urza's armor is that every time any source deals you damage you reduce it by one. With pestilence/pyrohemia and last laugh they deal damage in increments of one, so it completely negates the damage you'd take. And the thought behind infernal genesis is that i can do a mere one damage with pestilence and i do 1 damage + whatever the casting cost of the card they flipped over (because of last laugh) EVERY TURN. But yes, this is definately a slow starter.

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Posted 15 February 2007 at 07:24 as a comment on

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Honestly though, I'm looking for feedback on this one, or my 'Pestilence Prime' or Pyrohemia Prime' decks. It's somewhat of a dreamlist, but I think it'd be a very fun deck to play. so someone....anyone , what do you guys think? suggestions for new cards? need a better explanation about how its supposed to play out? something ... anything.... Peace, Mase

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Posted 13 February 2007 at 15:11 as a comment on

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If you want this deck as either black and white or red and white, enter 'Prime' under deck search for 2 color revisions

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Posted 13 February 2007 at 14:42 as a comment on

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these 5 color sliver decks can get mana screwwed pretty hard, but when these things get gemhide sliver out they're ugly.

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Posted 13 February 2007 at 13:24 as a comment on Slivers and Duals

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I'd personally put a few cho-manno, revolutionary and pariahs in there. It's a fun combo for just letting attackers go by unblocked and still take no damage.
Pariah: - 1 white 2 colorless -redirect to enchanted creature all damage dealt to you.
Cho-Manno, Revolutionary: 2/2 - 2 white 2 colorless - Prevent all damage that would be dealt to Cho-Manno, Revolutionary.

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Posted 13 February 2007 at 12:38 as a comment on Eternal life

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is feedback hard to come by here or what lol

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Posted 13 February 2007 at 12:13 as a comment on

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Looking for ideas on alternate cards. Here's how it works. Pestilence coupled with protection from black and red creatures so dont kill your creatures, Last Laugh makes the damage skyrocket (with both Its easy to do 10+ damage for 2 mana and kill everyone elses creatures) and Urza's Armor to negate the effects of both enchantments against you (since they both deal damage in increments of 1). And 4 enlightened tutors to help get these cards. Congregate and Angelic Chorus for quick lifegain

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Posted 07 February 2007 at 12:38 as a comment on

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