Pauper Aura Naya Zoo

by MCNest on 15 April 2012

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Instants (7)

Artifacts (3)


Enchantments (3)

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Deck Description

This deck is community deck for a local game store.
It is an extra incentive to make people warm to play pauper.
More info about this incentive can be asked at Albion Kortrijk (Belgium).

THIS LIST IS NOT THE EXACT DECKLIST THAT IS AVAILABLE AS A COMMUNITY DECK!

How to Play

This deck wants to pressure your opponent by playing cheap creatures that grow easy. The all stars of this deck are Wild Nacatl (in combination with Rancor), and Naya Hushblade (in combination with Shield of the Oversoul).

You have lots of solutions against multiple decks and treats. The most difficult part is chosing to remove the real treat(s). The lack of card draw will force you to always consider if you want to remove or let it be. 1 for 1 in combat isn't bad, and mostly the best option you have. But try to always chip in damage if when you go to combat. You never know if Lightning Bolt is on top of your library to deal the remaining lethal damage.

Best tip for this deck is think ahead and keep in mind your options to close the game

In your openingshand you're looking for at least a forest and a way for white mana. One landers are risky but possible. You want to be aggressive in your first turns. After that you deal with treats to chip in the last damage.

Deck Tags

  • Pauper
  • Zoo
  • Naya
  • Creature-Based
  • Albion

Deck at a Glance

Social Stats

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This deck has been viewed 2,093 times.

Mana Curve

Mana Symbol Occurrence

2100832

Deck Format


Pauper

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Pauper Aura Naya Zoo

some nice ideas:

-Palace Guard + Ghostly Possession
-Shield of the Oversoul + Centaur Safeguard or Grizzled Leotau or Steward of Valeron
-Old Ghastbark
-Pale Recluse and something to hold flying creatures on sideboard.

0
Posted 15 April 2012 at 16:59

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Nice tips, but the reason I play Temporal Isolation is that it prevents all damage.
The same is for Defang.
As for creatures I added more 1 mana drops like Essence Warden (defence lifegain) and Wild Nacatl (atak)
I needed to get my win (Naya Hushblade & Shield of the Oversoul) faster, so by more drawing Terramorphic Expanse & Sigil of the Nayan Gods), I hope to succeed in my goal.
Afterwards by using Auramancer, I hope to play Sigil of the Nayan Gods if needed.
My only hope for flying is Shield of the Oversoul.
Or I have to be faster.
I 've played with this deck decks against others and a adjusted it a bit, like you can see.
Wat do you think of it now?

0
Posted 13 May 2012 at 10:51

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