Pauper Kenku Harvest

by MCNest on 15 June 2025

Main Deck (60 cards)

Sideboard (15 cards)


Enchantments (2)

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Deck Description

This deck is community deck for a local game store.
It is an extra incentive to make people warm to play pauper.
More info about this incentive can be asked at Albion Kortrijk (Belgium).

THIS LIST IS NOT THE EXACT DECKLIST THAT IS AVAILABLE AS A COMMUNITY DECK!

Difficulty Rating

I’d estimate this deck is about a 3 / 5 in difficulty to pilot well.

Why not lower (1-2)? Because this deck is more than just “play creatures and go face” — it has synergies and decisions about resource management, ramp, and sequencing.

Why not higher (4-5)? Because it’s not ultra combo-centric, nor does it have extremely tight loops that require perfect precision. Its lines are somewhat more forgiving than a pure combo deck. But doing well with it still demands understanding of the synergies, timing, and threats.

So overall, 3 / 5 is a reasonable middle: not trivial, but doable with practice.

How to Play

Deck Overview & Strategy

The Kenku Harvest deck is a Temur / blue-red style ramp / synergy deck that uses artifact value, creature synergies (Kenku, etc.), and “harvest” mechanics to generate advantage and pressure the opponent.
mtgvault.com

You ramp via small creatures and artifact value, use synergies to grow threats, and try to control the board while building up to a strong mid-game.

Game Plan & Phases
Here’s how you’d typically pilot the deck through a match:
Early / Setup Deploy early creatures (Coiling Oracle, Wavesifter) to ramp or draw. Play artifacts like Ichor Wellspring early for value. Don’t overextend into removal early. If your board is weak, preserve resources.
Mid Game (Synergy & Growth) Use synergies (Kenku Artificer, Writhing Chrysalis) to grow threats or produce additional value. Use Cleansing Wildfire to disrupt opponent’s mana or fix your own. Use Galvanic Blast and Izzet Charm to deal with opponent’s threats or push damage. Monitor opponent’s removal / counters. Time when to commit your key creatures.
Late Game / Finishers Bring out Nyxborn Hydra or heavily boosted creatures. Use Pulse of Murasa to recover lost resources. Use artifact synergies or “harvest” payoffs (Heaped Harvest) to close the game.

Deck Tags

  • Temur
  • Pauper
  • Ramp
  • Affinity
  • Midrange
  • Albion

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

01201719

Deck Format


Pauper

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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