Azor's Win

by menace27 on 19 May 2017

Main Deck (65 cards)

Sideboard (6 cards)

Instants (2)

Artifacts (2)


Enchantments (2)

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Deck Description

You proliferate either Azor's Elocutors or Darksteel Reactor and win with one of those.

How to Play

The point of this isn't to bring out your bigger creatures, they're there just to keep you safe for a while. The main purpose of this is to either get five filibuster counters on Azor's Elocutors or twenty charge counters on Darksteel Reactor to win. At first glance of these cards it looks like it might take a while, but if you just keep proliferating then you should win with one of them eventually.

Deck Tags

  • Win
  • Mono Blue
  • Blue
  • Green

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 709 times.

Mana Curve

Mana Symbol Occurrence

855006

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Azor's Win

I was going to suggest Vorel of the Hull Clad when I thought you ran green. Might be worth it if you wanted to splash a few dual lands, he doubles counters.

0
Posted 19 May 2017 at 15:21

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You, sir, are a genius

0
Posted 19 May 2017 at 15:27

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Madam, actually, but I'll take the compliment. lol.

1
Posted 21 May 2017 at 19:40

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