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You dont need so many copies of living end, I'd probably put in another cycler
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The community around where I play, usually has a lot of control. It's why I play so many.
Maybe cut the spirit guides then?
Those really scare people, and fantastic to work around control. I know that In other environments we could cut some of them and go down a living end. However, If not for the control community... I'd play little different. I thought about raising this to 66 like the scapeshift counter part... However, the only real down side to this is the possibility of drawing L.E. and twins in your opening hand in excess. Twin doesn't have to go on exarch. I've won with putting it on a fulminator and a deadshot. Keeping him off lands and flying creatures.
Seems fine. Why only two street wraith?
I found in living'twin your life is a bit more of a concern then other living ends. Having to stop and play creatures like vend or exarch tends to make you take a few more then if you ran shriekmaws and or could drop a minotaur. This is one of the many reasons I like Living'shift more. Two card combos tend to be harder to pull off. Also with so much grix control in our neck of the woods... Living end gets countered more then the twin combo its self. Sounds odd to say but you see it way more then the twin combo. I can let you run it in an fnm and maybe see what i'm getting at. I mean I rather enjoy vend over the adding of wraiths is I guess what i'm getting at.
Oh and days undoing is like a better cycling creature all its own. Just more fuel to use on their turn. Especially if you draw vend or exarch. You want them to worry more about certain creatures who relevantly re-occure.