slitherwisp Flash "Tribal"

by MetroPCS on 28 March 2021

Main Deck (60 cards)

Sideboard (12 cards)

Creatures (4)

Instants (8)

Opt4xOpt

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How to Play

avoid playing any spells on your turn it should be fine to play slitherwisp on your turn if you don’t have any out on the field, leave as much mana available/open.

(NOTE) Important cards: Slitherwisp, Cunning Night Bonder, Zulaport Duelist, and Masked blackgaurd>

P.S. Note Quinningham’s comment on the “DROW IN THE LOCH”’s.

Deck Tags

  • Dimir
  • Flash
  • "Tribal"

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 976 times.

Mana Curve

Mana Symbol Occurrence

0362400

Deck Format


Standard

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for slitherwisp Flash "Tribal"

okay this is epic

1
Posted 13 April 2021 at 16:23

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Yes it is, very much so

0
Posted 13 April 2021 at 21:12

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You could remove the Masked Blackguard for Thieves' Guild Enforcer and then drop 1 Zareth, 1 Anticognition, 1 Glacial Grasp, and 1 capture Sphere for 4 Drown in the Loch. this would make it operate a little smoother with a better removal and synergizing more with rogues and rogue payoff's.

1
Posted 14 April 2021 at 18:06

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Thank you, noted

0
Posted 14 April 2021 at 20:11

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