Simic Merfolk

by missmana on 24 April 2019

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Spam Merfolk, hope for the best. Dive Down and Naturalize for some interaction.

How to Play

vs Dimir Control
https://dai.ly/x76gx1c
https://youtu.be/CDDZC5sIEm8

vs Simic Elves
https://dai.ly/x76gz5x

vs Mono White Lifegain
https://dai.ly/x76gz5u

vs Gruul Dinosaurs
https://dai.ly/x76gz5v

Deck Tags

  • Simic
  • Merfolk
  • Standard
  • Aggro
  • Budget
  • Simic
  • Merfolk
  • Standard
  • Aggro
  • Creature-Based
  • Budget
  • Cheap

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,000 times.

Mana Curve

Mana Symbol Occurrence

0220022

Deck Format


Standard

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Simic Merfolk

Hi! I think spam merfolk and hope for the best is not a proper strategy to play magic. I also play simic merfolk on arena and there are some key cards the deck needs in my opinion.

4 silvergil adept for card draw
4 benthic biomancer for early pressure and card selection
4 deeproot elite to grow your creatures
4 jade bearer to put counters on your creatures.
4 merfolk mistbinder as the only lord we have
Then i play 2-3 herold of secret streams as a curve topper. It makes your creatures unblockable so you can swing for the win.

Try to craft some of your missing cards.
There are different takes on the merfolk strategy, but this works fine for me.

0
Posted 24 April 2019 at 09:43

Permalink

It's based off the Jungle Secrets deck. At first I was going to go for a spammy aggro list like your suggestion, but the tap creatures are way more helpful than they look. Frequently you'll start second, and have only tap lands, so you'll get a one drop on turn 2. The tapdown creatures are extreeeeemely useful. The Dive Down is when you run into the other decks on mtg arena, the mill decks- gotta shut them down.

0
Posted 06 May 2019 at 04:03

Permalink