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The basic idea is to use Hapatra's trigger abilities as much as possible while still being an affordable deck. The main win conditions is controlling the board with deathtouch snakes and the -1 -1 counters. There are some obvious upgrades you can make to the deck, but it feels good in play.
The biggest goal in your opening hand is ramp spells and at least one black and green producing land. You want to get Hapatra out turn two to take advantage of the slower enemy commanders. However, hold back on investing too much on the early board since Hapatra can usually make a nice opening board by herself. If you invest too much early on you won't have the tools to trigger Hapatra's ability in the midgame when the board gets wiped. After a few board wipes have been used push to control the board. Infect is a nice way to sneak a win in the late game or by overwhelming the opponents with tokens. Most of all, have fun! :)
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NOTE: Set by owner when deck was made.