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My elvish tribal deck. Only the best...the elite...have a place in my elvish army. This deck routinely annihilates my other decks...it's so efficient, and strikes so hard.This is my maxed out 100 card variant of my Elf Tribal Deck, this is for casual multi-player play where all players field 100 card decks. So many of the elves either produce mana, or bring land into play (or your hand), that mana generation will not be a problem, so don't be alarmed at the low land count. I know the deck is sitting at 104 right now, I just haven't decided which four cards to eliminate or move to the sideboard. The deck used to be an 80 card deck with 20 land, upping it to 100 forced me to increase the count to 25, which is part of the problem, I just don't want to eliminate any of the creatures, and the non-creatures are so...useful. I'm tempted to drop the four non-basic land and just take my chances...I mean, with this many creatures generating mana...low land count isn't a flaw.Soak damage early, don't waste your elves blocking if they'll die in the process, they're more valuable alive. Don't get to hasty either. Be patient, keep putting creatures in play, once, and only once you have a massive creature advantage or really, really big attacking threats, should you attack. There are healers that should replenish any life lost early in the battle.At the same time, don't panic if red or black spells drop a few elves early...there are plenty of ways to get creatures back from the grave, so don't do anything rash.If you face a big green stomper deck or a blue/red flying deck, take advantage every time your opponent taps out by sending the horde bit by bit. Sooner or later, they'll be forced to decide if offense or defense is more important. With luck, your archers will get on the field and eliminate the flying threats eventually.
Cherish Heedless One (as well as cards like Jagged-Scar Archers), I only have one, if I had four, they'd all be in this deck. As I only have one, I don't waste the various sorceries getting back lesser elves unless I have one to spare. Keep in mind, for 9 mana, you can put all 4 Llanowar Sentinels into play (so long as you only have one in your hand when you cast it. 3 to get the first, 2 more to get each additional one from your library and put them into play...a fast way to get a solid elf defender into play.Hold the taunting elf in your hand for as long as possible, it's the main reason I don't have multiples of the card. You should only need to utilize his special skill when and only when you are prepared to annihilate your opponent in one grand attack. Don't be surprised if you inflict upwards of 100 life damage to your unfortunate opponent when you do.Once Timberwatch Elf (and the multiples thereof) hit the field, feel free to start sending lesser elves who already served their part (Wood Elves, Elvish Pioneer, etc) or those who you would gladly send to the grave (like Wirewood Herald)...let the beat down begin.This deck burns through a library in a hurry (mana in abundance, pulling land out frequently, creatures that let your draw cards, etc). So preserve Gaea's Blessing as long as you dare...it can put three cards back into your library...don't let your opponent win by not being able to draw a card.
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I need to do some research before using Bramblewood Paragon. I need an updated creature type list, most of these elves are from earlier sets, and they are just labled "elf", but I know for a fact that most of them are either elf warriors, elf druids, elf archers or elf scouts (possibly others).
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This deck could get singed in the Mana Burn era, but in the post Mana Burn era, generating MASSIVELY more mana than you can use isn't a flaw.