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Basic Idea:This deck, and others of this series, is intended for first-time players. To achive this I wanted to keep the deck extra simple so that the new player can focus on getting to know the rules, tactics and understanding what's going on. The other decks of this series can be found under: http://www.mtgvault.com/muktol/simple/Rakdos Wants to hastily play out it hand, and is willing to sacrifice creatures for beneficial effects for itself and detrimental ones for opponents. Cardpool:To keep this deck simple I decided to stay modern-legal even if this would only be played at the kitchen table. Lands are limited to Commons and Uncommon', no Rare's or Mythic's. Other cards are limited to Common's, Uncommon's and 1 Rare (max 4 times) per deck, no Mythic's.Mass-strengthening-effects (+x/+x to all creatures) and too many spells with multiple effects should also be avoided.Budget:The overall budget for the beginner's decks should be between 14 to 16$. (Mid value).Keywords in this you'll have to explain: Trample, Haste, Bloodthirst, LifelinkTests:At the moment this deck exists only on this site and has never been played against another deck. Regardless I'm open to all suggestions and ideas that may help to further improve this deck.
Rakdos Ickspitter will slowly but surely drain your opponent to death, even if he can't remove creatures this way. Goblin Arsonist helps in defence as blocker and to deal damage to your opponent when needed. Cryptborn Horror benefits of both those creatures and direct damage spells like Lightning Strike or Shock. So if you have one on your hand and have enough mana deal some damage and cast that thing. I will be something your opponent has to chew at. Vampire Outcasts also benefit from direct damage effects and bring some lifelink with them, which helps you to survive a little bit longer.
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NOTE: Set by owner when deck was made.
Honestly, I would drop the Akoum Refuge, Bloodfell Caves, and Evolving Wilds. Your wincondition is to outpace the other deck, so a land that effectively slows you down by a turn isn't worth it. The extra life from refuge and caves won't do anything. If you don't win fast, a couple extra life isn't wort it. You're better off threatening for extra damage. As for consistency, you should be fine. It's only two colored, I wouldn't worry about it. If you want to loose a little bit of budget, I like Dragonskull Summit. It's 2.50, but would greatly improve the deck. If you're not up for raising the cost, I'd still cut the alt lands. Other than that small problem, I like the idea.
My bad, I didn't see that you didn't want rare land. I'd just stick basic, or try to find some cheese that enters untapped, is c/uc, and is for Rakdos.
Basically I added the duallands simply because I added them to each other of the beginners decks until now, but, as you pointed out, Rakdos might not be real winner with those. The only other ones that I could find where Rakdos Carnarium (which would need an explanation that you can take back tapped lands) or Lantern-Lit Graveyard. Personally I would favour Rakdos Carnarium of those. Would you also remove Evolving Wilds?I simply limited the rarity because the rare lands all cost an arm and a leg and push the price of the decks way above any limit I would expect a beginner to pay. It's also the reason why I didn't use Lightning Bolt. You simply can show that a change of cards can make a deck more efficient while keeping it#s strategy the same, but it's cost will rise.
I'm not a Rakdos Carnarium fan, because it's a little confusing for a new player, as well as entering tapped. Lantern-lit Graveyard is an interesting one, although I'm not a fan either. Almost every card in the deck requires a red or black mana, so the colorless won't be much use. So, it's basically an every other turn land, the worst thing possible in a fast deck. I would also drop the evolving wilds, they add an extra layer of complexity. In my opinion, evolving wilds is slightly worse than Refuge (in a bi-colored deck). It won't happen often, but a madness deck, mill deck, or land hate deck likes playing against evo wilds. I know it won't happen much, but better in a niche situation is better than in none (basically, if it helps you once it's done its job). I might run a playset of one Refuge, just because you don't want to end up color screwed. I would cut a playset of of evo wilds, and a playset of the other Refuge.