Start typing a card name and use the auto-complete feature to select the card you're trying to add. Enter a quantity and add that card to your command zone!
The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
"Did you see something?" "I thing I saw a....no, it was nothing""You DID see something, what was it?" "I though that I saw a big shadow, moving through the mist, but now, I'm not sure. I don't like this mist either but lets go on and search for our target"The two wizards disappeared in the fog and where never seen again. I've had Uril on my possible commander list for a looooong time but just as long I didn't have desire to built and finish the deck. This deck exists only on this site and has never been played against another deck. Regardless I'm open to all suggestions and ideas that may help to improve this deck.
Built for single- and multiplayer games. This deck is supposed to win via commander damage, that is 21 points of combat damage dealt to a player by the same commander. This deck is built around Uril's ability to become stronger with every enchantment attacked to him. There should be enough creatures in the deck which benefit from enchantments or being enchanted to stay alive until Uril comes on the battlefield. When he hit's the board and gets some enchantments on him, things can get pretty nasty pretty fast. There should be enough enchantments in the deck that provide evasion of one sort or another, so that blocking creatures shouldn't be that much of a problem.
This deck has been viewed 970 times.
NOTE: Set by owner when deck was made.