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Zada tightened his grip around the Hedron and looked at his opponent. "Zendikar will show you it's true power". His body started to glow red and his ally's seemed to grow in power and size "...through me and my Ally's!"While looking through the new expansions legendary creatures I stumbled upon Zada...an "Ink-Treader Nephilim" in mono red? Yes please!I first looked for some protective spells, mostly artifacts, because the moment Zada hit's the board he will draw removal spells like a magnet. Next was the creature choice. I decided against a swarm deck with e.g. "Krenko, Mob Boss", one the one hand I already own a deck with Krenko as commander and red on the other hand misses the tutors needed to find Krenko in a 100 card deck. So I went for cheap red goodstuff.Last came the instant/ sorcery's. I first added to many support spells, like "Shattering Spree", and had to cut them back a bit. In the end I was able to get about 15 buff-spells, along with some copy-spells and some support in this deck. I'm not entirely sure if there are enough creatures in this deck (21 creatures, 3 token sorcery's and one enchantment) but that will have to be determined by some testgames. This deck exists only on this site and has never been played against another deck. Regardless I'm open to all suggestions and ideas that may help to improve this deck.
"Zada, Hedron Grinder" (commander) ability:Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.Though the copies won't trigger 'heroic', 'prowess' or e.g. "Young Pyromancer"'s ability simple spell will now work for your whole army. Spells that help you to summon tokens will make up for the majority of your creatures. A board-swiper will give you a hard time, at the moment I don't have a way to play around that.
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NOTE: Set by owner when deck was made.