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A non-pauper version of my G/W pauper enchantment deck. (http://www.mtgvault.com/muktol/decks/gw-pauper-enchantment/)The basics are pretty much the same: "Gladecover Scout", "Silhana Ledgewalker" and "Slippery Bogle" as hexproof creatures."Ethereal Armor", "Hyena Umbra" and "Rancor" as cheap, fast, enchantments. Adding "Thrun, the Last Troll" would give me something against control decks. "Helm of the Gods" is basically "Ethereal Armor" number 5 and 6. "Daybreak Coronet" is a really strong enchantment while "Spirit Mantle" supports us wich unblockable and "Keen Sense" with carddraw. If you really want to get this deck tournament ready adding some painlands like "Windswept Heath" would be a good idea to thin out the number of lands you could draw. I didn't use "Kor Spiritdancer" because he isn't hexproof and gives my opponent a very good target for his removal. Sure he can get real strong real fast, but a single removal and he and all enchantments attached to him are gone. This deck exists only on this site and has never been played against another deck. Regardless I'm open to all suggestions and ideas that may help to improve this deck.
A god -hand could look like this:2 Lands, Gladecover Scout, Rancor, Ethereal Armor, Daybreak Coronet, Spirit MantleT1: Land + Gladecover ScoutT2: Land + Rancor + Ethereal Armor -> attack for 5 (Trample, First strike)T3: Daybreak Coronet -> attack for 9 (Trample, First strike, Lifelink, Vigilance)T4: Spirit Mantle -> attack for 11 (Unblockable by creatures, Trample, First strike, Lifelink, Vigilance)
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NOTE: Set by owner when deck was made.