MonoR: Burn

by Muktol on 26 May 2013

Main Deck (61 cards)

Sideboard (15 cards)

Creatures (7)

Instants (4)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

My girlfriend wanted to know what burn decks where capable of, and this is what I came up with. Since that time everyone avoids playing against it, I don't know why... ;)

"Vexing Devil" is a card I'm not so sure about any more. Sure if it deals 4 damage it's fine, but if your opponent has a way to handle it (removal) it's a wasted card, which is never good for burn.
"Collateral Damage" could be a good alternative, especially if you run some expendable creatures like Ball Lightning/ Spark Elemental/ Hellspark Elemental.

I have played this deck some times using proxis but as my opponents tend to loose the fun on it I ultimately dismantled it. Regardless I'm open to all suggestions and ideas that may help to further improve this deck.

How to Play

A little bit of experience is needed to judge if a creature an opponent plays poses a thread and thus should be removed.
Safe that, this is a straight forward deck: Use your spells to burn your opponent away as fast as possible.
"Browbeat" and "Dangerous Wager" give you some card draw so that you won't run out of fuel too fast.
"Keldon Marauders" deal beween 2 to 5 damage for cc2, depending on your opponents defense, before they vanish.
"Magma Jet" allows you to manipulate your carddraw a little bit so that the danger of drawing a land when you don't need it is minimized.
"Hellspark Elemental" deals 3 possible damage, depending on your opponents defense but has the advantage of reusability, a very important point if you don't have crad-draw at hand and are empty handed.

The sideboard gives options against control, livegain and token-heavy decks.

Deck Tags

  • Modern
  • Mono Red
  • Burn
  • Played

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 1,394 times.

Mana Curve

Mana Symbol Occurrence

000530

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for MonoR: Burn

there are an infinite combo with lava spike. U can use it in your deck

1
Posted 26 May 2013 at 20:44

Permalink

Thanks for the idea. It looks nice, but i think this belongs more in a U/R deck :)
The problem is, that you would need good tutors, to get the parts of the combo into your hand. And to rely to have the 3 cards on your hand in a 60 card deck is no really good choice in my opinion.

0
Posted 26 May 2013 at 21:01

Permalink

I mean, to use it u have to modify some cards, u'll not have the same deck

1
Posted 26 May 2013 at 22:13

Permalink

Hey there MUKTOL,
I'm trying to build an elemental burndeck in modern.

Consider cavern of souls and vexing shusher to protect your elementals.

In modern there are three major hinderings against burn: (Notice that I play 22 lands to support my 3cc's)

1 counterspells, against which I use, cavern of souls, vexing shusher, sudden shock, sulfur elemental and volcanic fallout. In sb I consider combust against U/W angel-decks. Also I run hellspark elemental and hell's thunder.

2 pro red critters, where sulfur elemental is a nice solution.

3 they board in leyline of sanctity, and I use volcanic fallout, slagstorm, flamebreak, and other non-targeting spells.

Overall the last thing a deck like this needs, is something to take care of enchantments against creatures, which might be solved by more burn and less critters or some enchanmentremoval of some sort!

1
Posted 27 May 2013 at 15:53

Permalink

I do not play Modern..but deck looks brutal!
No chain lightning or fireblast, but then again, this is modern.

Another deadly deck.
Good job!

1
Posted 17 July 2014 at 17:22

Permalink