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Basic Idea:This deck is based on wickeddarkman's idea of using [[Mudbutton Clanger]] in combination with [[Shenanigans]] and/ or [[Darksteel Pendant]] to manipulate the library, remove unwanted cards, and control your opponents game.(https://www.mtgvault.com/wickeddarkman/decks/help-with-new-pauper-archetype/)Tests:The deck was tested against some of my own pauper decks, using Cockatrice. A Sideboard, even if one would have been available, was not used.Opponent - Total number of games - Wins:Boros Land Control - 7 - 2Dimir Defensive Mill - 7 - 3monoB control - 7 - 1monoG stompy - 0 - 0Orzhov lifegain/drain - 0 - 0Selesnya Tokens - 7 - 3I'm open to all suggestions and ideas that may help to improve this deck.Message board:If you want to leave me an off-topic or general message, not belonging to this deck, like requests, general questions or if you simply want to talk to me, please follow the link to my message board deck.https://www.mtgvault.com/muktol/decks/muktols-messageboard/
[[Mudbutton Clanger]] or [[Darksteel Pendant]] is used to look at the top card of your library at your upkeep. If you like what you see draw it, if you don't use [[Darksteel Pendant]] or [[Shenanigans]] delve ability to get rid of it. [[Mudbutton Clanger]] in combination with [[Runed Stalactite]] can grow to some sice, tough you have to watch out for removal and best keep some [[Herbal Poultice]] around. [[Myr Retriever]] and [[Myr Servitor]] are your best chances of surviving early aggro tough when you face something with evasion [[Galvanic Blast]] might be your best option.
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NOTE: Set by owner when deck was made.
Raider's karve is a nice way to look at the top.With raiders karve and darksteel pendant it should be possible to get rid of mudbutton clanger and run a much more artifact based version, with less weakness against creature removal.Alternatively makeshift munitions might be another thing to try out if you stick with creatures.Lantern is active in Modern so it can be studied to find ideas.
This is the current "core" of my clanger build:3 mudbutton clanger 4 myr servitor1 darksteel pendant 1 shenanigans2 runed stalactiteThe 11 other cards of the half are in "flux" and might become copies or entirely different cards.
When you get rid of Mudbutton Clanger, you could also remove Shenanigans, at least for the sake of library manipulation.
"If" I get rid of it.I'll try adding carve to my own stuff.Mudbutton is faster but more vulnerable, but there is also the question if the opponent will ignore it.It won't manipulate the library before some other things fall into place, and depending on deckdesign there might be other things that get killed.The larger the top manipulation package is, the more you can control your top, and sometimes versatility beats consistency. It is the most weird things that happen when evolution builds things. And sometimes I stumble into some weird form of synergy that turns out to be quite strong. Sometimes... It's not guaranteed :)
Makeshift munitions swing the balance in my own version.I don't know how many I will end up with, but when one is played it makes the deck much more destructive.My own design only uses myr servitor, but your deck could also use myr retriever in a sort of "ping-loop"Shenanigans is still on just 2, while mudbutton clanger and darksteel pendant are both very close to being a 4 of.Myr landscaper is a singleton and runed stalactite is at 2.I forgot about the karve, but I'm preparing a second run based on the new knowledge about what worked and didn't work.So far darksteel pendant has been the driving factor because shenanigans is very hard to set up, so I'm going to steal from lanternbuilds by taking a look at how mudbutton clanger will work with stuff like ghoulcaller's bell or Codex Shredder which will really boost the clangers role.