MonoU: Self Mill

by Muktol on 18 October 2013

Main Deck (61 cards)

Sideboard (13 cards)

Instants (4)


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Deck Description

I recently stumbled upon "Leveler" and instant "Laboratory Maniac" came back into my mind. So I tried to built a deck around the combination.
I first added some artefact turtors (4+2) to get Leveler (2) into my hand. Then some counterspells (3x4) and defenders (2x4) followed, as I knew that I had to protect myself and my plan. Carddraw (2x4) and Isochron Scepter (4) finished the whole thing.

After doing some testgames I saw that I had to look for a way to protect "Laboratory Maniac". I removed "Muddle the Mixture", "Think Twice", "Reshape" and a single "Isochron Scepter". 2 "Swiftfoot Boots", 2 "Lightning Greaves" a 3rd "Gitaxian Probe" and 4 "Divination" where added. I also upped the number of lands from 20 to 22.

Update (2016-06-07): Removed 2 "Divination" for 2 "Press for Answers".

This deck exists only on this site and has never been played against another deck. Regardless I'm open to all suggestions and ideas that may help to improve this deck.

How to Play

Keep yourself alive with counterspells and defenders until you can play "Laboratory Maniac" and afterwards "Leveler".
Make sure that you have 1 mana left, or a "Gitaxian Probe" in your hand, after your library is exiled, when your opponent wants to remove the Maniac you simply play a cantrip spell on the stack and win.

"Laboratory Maniac" can be searched with the 'transmute' ability of "Drift of Phantasms".

Deck Tags

  • Modern
  • Mono Blue
  • Self Mill
  • Tested

Deck at a Glance

Social Stats

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This deck has been viewed 1,348 times.

Mana Curve

Mana Symbol Occurrence

032000

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for MonoU: Self Mill

Add mesmeric orb to mill both players :D

1
Posted 21 October 2013 at 11:37

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I don't have a single mill card in here, its all about the combination of Leveler and Laboratory Maniac. So I don't see how this could help me.

0
Posted 21 October 2013 at 14:00

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Okay, it's rather simple. Your goal is to empty your library. And the leveler is okay for that, but you need a backup-plan in case your opponent does some wild stuff.

Mesmeric orb disrupts the strategy of the ordinary deck, so by playing the orb you first of all disrupts their strategy.

Second part of it is, how much does the orb disrupt yourself?

The orb actually lets you get think twice into the grave, meaning that it's an almost free draw (only cost is needed) which gives you cardadvantage. It may also put some rune snags in the grave which will boost any early runesnags you play.

With fabricate, reshape and muddle the mixture you will be able to get 2-3 online very very fast, which will be devastating to most aggro-decks.

Consider the following scenario:
Turn 1 your opponent plays a land, tap and cast a 1/1.
Turn 2 your opponent plays a land, tap two and cast a 2/2. and attacks with 1/1.
you play mesmeric orb.
Turn 3 your opponent untaps 2 lands and a 1/1, MILLS 3. play a land, tap 3 play a 3/3, attack with a 1/1 and 2/2.
Turn 4 your opponent untaps 3 lands, a 1/1 and a 2/2, MILLS 5. play land, tap 4 play 4/4, attack with 1, 2 & 3.
Turn 5 your opponent untaps 4 lands, and 3 crt, MILLS 7, then swings with lethal damage, you are dead.

Now how many cards are milled away?
15 cards with a single orb. That's a third of your opponent's deck.

Turn these facts around.

You will be milling almost the same amount of cards during your own part of the game, and with your spells the game is likely to last a lot longer than 5 turns, so imagine how many cards will be milled by two orbs during a game? (Answer is, almost double, and this game only lasted 5 turns, longer games mill more!)

I hope all this explains why you should play mesmeric orb ;D

1
Posted 22 October 2013 at 11:20

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Of what wild stuff are you thinking?

If I would use "Mesmeric Orb" I would have to cut either a counters or "Kaijin of the Vanishing Touch" and the question is if the Orb is potent enought to protect me against aggresive decks like this defender.

0
Posted 22 October 2013 at 12:35

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Test it against the most agressive beatdown in your meta that you own or know about.
I'm thinking -2erayo and -2kaijin then +4 orb.
If the orb fails the test just switch back :) Best way to test is find someone familiar with aggro as some players may figure out how to slow down their attack just enough to not be milled. Test extensively.

1
Posted 23 October 2013 at 09:45

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