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From the page http://tinyleaders.blogspot.co.at/2013/09/introduction-to-format.htmlThe Tiny Leaders format was conceived in 2013 as a format for those who enjoy a challenge when deck building, and love EDH. Changes to the EDH (a.k.a. Commander) Rules: The Tiny Leaders format ignores play rule 10: "If a player has been dealt 21 points of combat damage by a particular Commander during the game, that player loses a game." and changes play rule 13: "Players begin the game with 40 life." to "Players begin the game with 25 life."Special Rules: Decks are constructed with 50 cards, each card must not contain mana symbols not present in their Commander's Colour Identity (ref. Rule 3, http://mtgcommander.net/rules.php) and every card should have a converted mana cost of 3 or less.Tiny Leaders is presented to be a one on one format, with a best of three match, and 10 card sideboards. Sideboarding is done in between games. Your deck must remain 50 cards, and your commander may not change between games.Format Exclusive Card: One general is available for use, to fill the colour identity hole left by no legendary creature existing with that colour identity and mana cost.Sultai [Legendary Creature] UBG (2/2)When building my Tiyn Leaders Mill deck I stumbled uppon an old deck of mine: The Rack. The idea sounds strong for Tiny Leaders format and the mana-costs of all spells needed are cc3 or bellow. A propper commander was found rather fast with Sygg, River Cutthroat as he gives additional carddraw when your opponent losses life. This deck exists only on this site and has never been played against another deck. Regardless I'm open to all suggestions and ideas that may help to improve this deck.
This deck relies on effects from The Rack, Liliana's Caress and Megrim to win the game. Waste Not has been added to give it a second win option. I decided against using Bloodchief Ascension as I didn't want to wait 3 rounds to get it working.The key to surviving is discarding your opponent and playing as many of your cards to benefit from Ensnaring Bridge's effect. To make sure that you can discard your opponent when all your spells are used I added Scepter of Fugue.Cards like Wistful Thinking can really ruin your opponents day when combined with some of the discards effects mentioned above.
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A deck that runs The Rack is woefully incomplete without Shrieking Affliction. Mind twist and Mind Shatter may be interesting options here. With or without mindcrank, bloodchief ascension seems to fit the flavor and synergy of your commander to the Tee. Maybe you'd consider at least one equipment to give your creatures an edge over the other tiny creatures in the format? The swords work well for this, especially feast and famine on theme. Oh, and also, bojuka bog to clear graveyards, elixir of immortality/phyrexian reclamation/yawgamoth's will for recursion. Cheers!
I did some adoptions to this deck. Shrieking Affliction, Bloodchief Ascension and Bojuka Bog where added. The deck now has even fewer creatures than before and relies an discard and some counterspells to protect itself and finish it's opponent.