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Idea:This deck was built for a friend who likes real-time strategy games where you can slowly build up your base and then attack your opponent. Well 'evolve' is a pretty similar strategy in my opinion. Bring out your weak creatures early on and make them bigger and more dangerous in time. Thus the strategy was to make this deck less explosive and more mid-game playable than my first evolve deck. Building it: Obviously the first thing I searched for where evolve creatures. As this mechanic only appears on blue and green creatures the colour combination was set from the beginning. Cloudfin Raptor and Experiment One are cheap creatures that evolve and can buy you some time if needed. Renegade Krasis and Elusive Krasis where the more mid-game-able creatures that I wanted in this deck and Fathom Mage for some carddraw...though I'm not entirely sure if I don't trade him for some sorcery/ instant carddraw. Last I was looking for good cards that let you activate evolve when you need it, like Greenbelt Rampager, and some cards that would also fit into this deck. Bioshift was an obvious choice as it allows to rescue the power or a creature and transfer it onto another one when it gets removes. Ooze Flux can do some nice tricks with +1/+1 counters and can also trigger evolve past 4 power/ toughness. Kiora, Master of the Depths's ultimate can also do this while her normal abilitys allow some ramp and carddraw. The last spells I added where Vines of Vastwood and Rune Snag for some protection/ control. The cards in the sideboard are ones that I considered using but ultimately felt that they didn't quite fit the built. Price before adding special lands: ~40$ (Mid value; 2017-02-13)Tests:This deck exists only on this site and has never been played against another deck. Regardless I'm open to all suggestions and ideas that may help to improve this deck.
Start of with your cheap evolve creatures and let them get bigger with time. Greenbelt Rampager lets you evolve your creatures up to 4 +1/+1 counters 3 times per card: Play Rampager, return to hand, get 1 energy, play Rampager again, return to hand, get 1 energy, play Rampager again and pay 2 energy, all in all for 3 mana. Kiora, Master of the Depths and Ooze Flux can evolve past that, depending on the circumstances. The more counters you remove from your creatures the more powerful the token from Ooze Flux will be, and if you manage to get Kiora up to her ultimate it will get really nasty, especiall yif you still have a Greenbelt Rampager on your hand. 9 8/8 tokens will normally be more than your opponent can handle. Bioshift should give you some protection against removal as you can simply transfer the counters to another creature. Rune Snag and Vines of Vastwood will provide some protection and control, especially as Vines can be used on your opponents creatures to 'counter' his own spells.
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NOTE: Set by owner when deck was made.