U/G: Mill

by Muktol on 09 August 2018

Main Deck (63 cards)

Sideboard (2 cards)

Creatures (1)

Artifacts (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.

Deck Description

Basic Idea:
The basic idea for this deck came when seeing crisaale's Crab mill deck. Hedron Crab is a creature that's based on landfall so why not combine blue with green to make the most out of it?

Building it:
So 4 Hedron Crab and 3 Mirrorweave where set from the beginning. To Make best use of him I added 22 basic lands which would be replaced with duals later on. Next came 2 Harrow and 4 Khalni Heart Expedition for ramp as well as 3 Fraying Sanity to halve the number of cards I would have to mill and 2 Ghostly Flicker. On the creature side I added 4 Augur of Bolas to be able to search for sorcerys I need, 2 Budoka Gardener as additional ramp, 4 Flayer Husk (which is also the creature I would really like to replace with something more useful) and 4 Hornet Nest for token production. Last I added 4 Rune Snag and 2 Mirage Mirror for some protection.

Price without special lands: 52$ (Mid value)

At the moment this deck exists only on this site and has never been played against another deck. Regardless I'm open to all suggestions and ideas that may help to further improve this deck.

How to Play

The basic idea is to (ab)use Hedron Crab and Mirrorweave: All creatures on the field will be Hedron Crab's until end of turn which will increase the number of cards you mill with a single landfall:
1 Crab -> 1 Landfall -> 3 card
10 Crab's -> 2 Landfall -> 60 cards
5 Crab's -> 4 Landfall -> 60 cards

So all you need are 5 copies of Hedron Crab and 4 Landfalls to basically kill your opponent. How is this done? Any 5 creatures, one of them has to be a Crab, in combination with a Mirrorweave will give you the desired 5 Crabs while Khalni Heart Expedition, searchlands and/ or Harrow should give the desired number of landfalls. Ghostly Flicker is especially effective when targeting a searchland like Evolving Wilds as you get 4 landdrops for only 3 mana!

Deck Tags

  • Modern
  • Simic
  • Mill
  • Untested

Deck at a Glance

Social Stats


This deck has been viewed 571 times.

Mana Curve

Mana Symbol Occurrence


Deck Format


NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for U/G: Mill

Id run eternal witness to get back dead crabs or ramp spells.

This deck gets way better if you run ether the panoramas and terramorphic expanse/evolving wilds, though if you can spare the cash the fetch lands are an equal upgrade in power again.

Ok budget version, really could use witness though.

Posted 09 August 2018 at 11:37


Mimic Vat came to my mind to get creatures back from the graveyard, but only as a sideboard option.

I was thinking about running 8+ panoramas as they can be used to get colourless mana and thus aren't completely useless on the battlefield until you make your move. The only thing that refrained me from doing this was the {1} mana you have to pay to use them to trigger landfall. Mirrorweave costs 4 mana, if you need to cast Harrow your at 7 mana so paying 1-2 panoramas might be out of reach, especially if you want to cast this as early as possible.

Posted 09 August 2018 at 12:35


Dreadwaters is worth considering. Works with the land ramp side of the deck. But I guess the same could be true for Increasing Confusion, [[Blue Sun's Zenith]], and/or Fascination.

Posted 09 August 2018 at 21:16


What would you remove to add e.g. 2-4 Increasing Confusion?

Posted 10 August 2018 at 08:44


Flayer Husk doesn't add to the overall gameplan.

Posted 10 August 2018 at 15:20


I use it as cheap creature. I was looking a creature like Goblin Instigator or a spell like Gather the Townsfolk but couldn't find anything in blue that would give me 2 creatures with 1 spell without having to attack. Fists of Ironwood or Saproling Migration would have been an option but in the end I did choose the Flayer because if it would die I at least could use the equipment to bolster a Crab a little bit.

Posted 10 August 2018 at 19:38