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Basic Idea:This deck, and others of this series, is intended for first-time players. To achive this I wanted to keep the deck extra simple so that the new player can focus on getting to know the rules, tactics and understanding what's going on. The other decks of this series can be found under: http://www.mtgvault.com/muktol/simple/Basically I wanted to use the trickiness of blue creatures and spells and combine them with some green spells to increase power and other typically support spells.Cardpool:To keep this deck simple I decided to stay modern-legal even if this would only be played at the kitchen table. Lands are limited to Commons and Uncommon', no Rare's or Mythic's. Other cards are limited to Common's, Uncommon's and 1 Rare (max 4 times) per deck, no Mythic's.Mass-strengthening-effects (+x/+x to all creatures) and too many spells with multiple effects should also be avoided.Budget:The overall budget for the beginner's decks should be between 14 to 16$. (Mid value).Mechanics in this you'll have to explain: Deathtouch, +1/+1 counters, Flying, Trample, Counterspell, Hexproof, EnchantmentTests:At the moment this deck exists only on this site and has never been played against another deck. Regardless I'm open to all suggestions and ideas that may help to further improve this deck.
Narnam Renegade will provide protection early on while you wait for Fathom Mage. This card enables you to draw more cards and dictate the speed and strategy to your opponent. Illusory Angel will help you to get over your opponents defence while Ghostform will enable you to simply walk through it. Ovinize will be suprising and bad news for your opponent when he uses creatures with any special abilitys.
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NOTE: Set by owner when deck was made.