W/B Beginner: Aristocrats

by Muktol on 02 September 2020

Main Deck (60 cards)

Sideboard (10 cards)

Sorceries (5)

Instants (3)


Planeswalkers (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

[u]Basic Idea[/u]
This deck, and others of this series, is intended for first-time players. To achieve this I wanted to keep the deck extra simple so that the new player can focus on getting to know the rules, tactics and understanding what's going on. The other decks of this series can be found under: http://www.mtgvault.com/muktol/beginner/
Tough Aristocrats require some more attention to what happens on the battlefield than other decks, I decided to give the deck-archetype a try.

[u]Cardpool and Budget[/u]
Mass-strengthening-effects (+x/+x to all creatures) and cards with multiple effects are not allowed. Lands are limited to Common's and Uncommon's, no Rare's or Mythic's. Other cards are limited to Common's, Uncommon's and 1 Rare (max. 4 copies) per deck, no Mythic's.
The overall budget should be between 15 to 20$. (Estimated mid value).

[u]Tests[/u]
I have tested this deck against other beginner decks. The decks I tested against are a mixture of Control and Aggro and the result are recorded in a spreadsheet. If you're interested in details from the spreadsheet, feel free to ask.

I'm open to all suggestions and ideas that may help to improve this deck.

How to Play

Aristocrats is a Magic deck archetype that seeks to sacrifice its own creatures, to win the game. Aristocrats decks use a combination of sacrifice outlets and cards that trigger when their creatures enter and/or leave the battlefield. The archetype derives its name from cards such as [[Cartel Aristocrat]] and [[Falkenrath Aristocrat]], which reward a player for sacrificing their own creatures.

Sacrificing creatures here is done using [[Village Rites]] or simply attacking WW2 soviet style: "Onward for the Rodina and if you survive this combat you are deemed worthy to attack another time."
[[Supernatural Stamina]] can help your creatures to kill an opponents creature blocking it and get the creature back for another round. When done to a creature with afterlife or [[Hunted Witness]] you even get a token and get the creature back. A Win-Win-Win situation.
[[Cruel Celebrant]] and [[Zulaport Cutthroat]] should stay behind, to let you benefit from dying creatures.

How [[Massacre Girl]] works:
You have some creatures on the battlefield, lets say 1 [[Cruel Celebrant]] and 2 [[Hunted Witness]]. You play [[Massacre Girl]], she enters the battlefield an her "each other creature gets -1/-1 until end of turn" ability is put on the stack. The power and toughness of all other creatures on the battlefield is lowered by 1. If their toughness reaches 0, they will die.
The second ability of [[Massacre Girl]], " Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn" is put on the stack. If more than one creature die at once, the ability is put on the stack that many times. 2 [[Hunted Witness]] now die and are put into the graveyard, due to their toughness becoming 0.
This causes 6 abilities to go on the stack: 2x from the dying [[Hunted Witness]], 1x from [[Cruel Celebrant]] and 2x from [[Massacre Girl]]. As this happens at the same time, you now can decide which ability you want to put when on the stack. The ability from [[Cruel Celebrant]] can be safely put first. But the question is if you want to put the token producing ability from [[Hunted Witness]] or the -1/-1 ability from [[Massacre Girl]] next. The stack is always resolved from top to bottom, so when you make it like (1) [[Cruel Celebrant]], (2) [[Massacre Girl]] and (3) [[Hunted Witness]], the tokens will enter the battlefield first and die the next moment due to [[Massacre Girl]]'s ability. So the other way round would be better: (1) [[Cruel Celebrant]], (2) [[Hunted Witness]] and (3) [[Massacre Girl]].
When [[Massacre Girl]]'s ability is triggered, it means that more creatures will receive -1/-1 and can die, their ability will be put onto the stack the same way as described above. This goes on as long as there are no more dying creatures left.

Deck Tags

  • Modern
  • Orzhov
  • Beginner
  • Midrange
  • Life Drain
  • Tested

Deck at a Glance

Social Stats

6
Likes

This deck has been viewed 1,076 times.

Mana Curve

Mana Symbol Occurrence

1203400

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for W/B Beginner: Aristocrats

A snappy budget deck. Thumbs up!
I'm guessing you have a few too many "special lands" in the deck, but otherwise all looks solid!
Maybe also replace Doom Blade with Final Payment?

3
Posted 02 September 2020 at 10:58

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Thank you for the suggestion. I removed 2 Doom Blade for 2 Final Payment, lets see what the beginners prefer ;)

2
Posted 03 September 2020 at 08:43

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About the mana.
5 of a basic is enough to reliably draw it on turn 3 if a moon is present. That number is based on getting just 1 land with confidence, not a second soon after so if you need 2 of the same land the minimum will be 9 while 12 is perfection.

Evolution and me are a deep fan of doomfall and drown in Sorrow.

2
Posted 03 September 2020 at 19:27

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I have added a description on how Massacre Girl works, because I got the feeling that this card might be complicated to understand. Could you guys read through my "How Massacre Girl works" description and give me some feedback, if this is understandable? Or how you would describe the function of this card.

2
Posted 02 December 2021 at 09:23

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Your description is fine, but this is one of those new "stackhead" abilities that have become more dominant in the game because wotc is also supporting arena by printing cards that need computers or stackheads to be played.
It's both cool and annoying at the same time.
In a live game I'd use colored tokens to represent the effects and the -1/-1 counters to help both the opponent and myself to visualise the whole thing. If players have a hard time getting it, call a judge over to view the process.

1
Posted 02 December 2021 at 20:22

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I was thinking of making extra paper cards to represent such stack effects. It's much easier to grasp what is going on when you can physically put a card with "Create a Token" or "All creatures get -1/-1" on the stack.

2
Posted 03 December 2021 at 07:27

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It’s cool that you’re doing beginner decks

4
Posted 04 September 2020 at 16:28

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I like this. I have a similar series of decks designed to help new people learn to play, and learn the different colors and what their core abilities are. I have one deck for each of the five colors.

oh, and Massacre girl is a beast of a card. can easily come down and wipe the board. and this is an interesting usage of her.

2
Posted 02 December 2021 at 23:14

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