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Abuses coming into play and leaving play abilities, most often with thragtusk to create armies. There's a couple nifty combos in the deck, such as archaeomancer + Ghostly Flicker + Thragtusk/ElvishVisionary/Acidic Slime, as well as a few deadeye navigators for a two card combo. Since these combos tend to be mana intensive there are 8 mana ramping creatures as well as farseeks to gain a mana advantage early.
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Not bad... I have a very... very similar deck & I have a feeling, that U have seen it already :) ... : http://www.mtgvault.com/ViewDeck.aspx?DeckID=360545
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Nope sorta generated this on my own, still not sure if green blue or green blue white is the better choice though, green blue white does offer a better curve and more face stomping but green blue offers more control. needs testing :)