Fractal Clones Tokens

by N810 on 23 July 2021

Command Zone (1 card)

Creatures (1)

Main Deck (98 cards)

Sideboard (14 cards)


Artifacts (1)


Enchantments (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Ok, there are no actual clones, but once a turn, when your tokens that come into play can be a permanent copy of any creature (except for my commander).

How to Play

Use fractal bloom ability to transform your junk tokens into something nice that your opponent has or one of your better creatures.

Deck Tags

  • Commander
  • Token
  • Clone

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,184 times.

Mana Curve

Mana Symbol Occurrence

0210056

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Fractal Clones Tokens

This sounds like a fun idea!!!

2
Posted 23 July 2021 at 18:27

Permalink

Thanks man, I hope this works as good as it does in my head.

1
Posted 23 July 2021 at 18:32

Permalink

"No plan survives intact after encountering the enemy"
So you need to meet the enemy and see what parts of your plan does survive.

1
Posted 23 July 2021 at 19:00

Permalink

Let me know how it plays!

2
Posted 23 July 2021 at 20:04

Permalink

It's actually one of my better decks. It does quite well so long as I can keep my commander on the field.

0
Posted 21 March 2022 at 01:51

Permalink

I love the budgetness of the deck! Why 40 lands though? You could easily cut 3ish and add some more ramp or whatever else suits your fancy!

1
Posted 03 August 2021 at 22:14

Permalink

He does have fetchlands:)

1
Posted 03 August 2021 at 22:46

Permalink

Ha! Okay technically Evolving and Terramorphic fetch you a land. Still you can afford to cut a few lands!

1
Posted 03 August 2021 at 22:53

Permalink

He usually knows what he does, though the neat curvyness of the manabase makes ME a little nervous.
I think I knew him on another site.

1
Posted 03 August 2021 at 23:01

Permalink

You did. Out of curiosity how many lands would you recommend? after all you are the mana curve guru.

1
Posted 31 August 2021 at 17:35

Permalink

I never ventured into EDH, but frank karsten is one who did, and I was in contact with him for a brief amount of time, so I trust his work (it matched my own at the time)

The one thing I've learned is that some decks can rely on few lands if they start out very disruptive. And decks that are hard to disrupt somehow end up with a high number of lands.

In the past I would have built the deck based on a pre selected mana base.

These days I sort of let it coevolve.

The early mana is a springboard to do stuff that keeps the deck alive, so my new rule of thumb is that you want enough mana to always be able to play the cheapest cards, and those cards must be able to hold the fort until you reach the next stage of mana.

This view raises an absurd amount of questions, and I can't answer those.

It's awfully complex and I'm afraid that I've underestimated evolution again.

All manabases rely on the decks they are in as well as the meta they are in and EDH is so out of my territory


1
Posted 31 August 2021 at 19:09

Permalink

fair enough, thanks for your insight. Seems like playtesting is called for.

1
Posted 31 August 2021 at 20:13

Permalink

My best suggestion is to start out with a manabase that is a little higher than you usually prefer.
Start out by treating all lands as if they provide any mana, then slowly remove one land at a time.
Once you feel you got the right amount of lands start experimenting with the lands themselves.

I usually try to track what colors a land wants to be during the early game, and then expands the concept into the lategame.

Here's a link...
https://www.mtgvault.com/wickeddarkman/decks/fixing-duals-and-fetchlands/

1
Posted 31 August 2021 at 20:22

Permalink

Interesting deck idea. Might want a Helm of the Host in there. Can then create copies of legendary creatures used by you and your opponents too. Once you have Helm of the Host make a nonlegendary copy of a legendary you can start using Esix, Fractal Bloom's ability to copy that nonlegendary token. Just think of the devastation you could cause with an army of Jedit Ojanen of Efrava, especially if you then removed Helm of the Host from Jedit after making the first copy so that your army can become self replicating.

Full breakdown of above example: Equip Jedit with Helm of the Host in precombat main phase to get free nonlegendary token copy during combat phase. Next turn use Stolen by the Fae to bounce Jedit back to hand during precombat main phase so it's no longer equipped, Esix allows you to then target the Jedit token as the target of it's ability and you get 6 extra nonlegendary Jedit tokens from the Stolen by the Fae. Every future turn where Esix's ability isn't used before combat you then get to start having Jedit army's tokens come in as even more Jedits.

Just food for thought on one great way said artifact could be super useful in this deck.

1
Posted 31 August 2021 at 22:11

Permalink

Not a bad idea, consider it added.

0
Posted 02 September 2021 at 01:24

Permalink

oh, another Idea is just copy the now non-legendary token whenever I make more token copies, as they should also be non-legendary.

0
Posted 22 September 2021 at 19:29

Permalink

I might be getting "Sakashima of a Thousand Faces"
... Sadly he can't be co-commander, since fractal bloom doesn't have partner.
(currently in sideboard)

0
Posted 11 April 2022 at 14:14

Permalink