Napu

33 Decks, 102 Comments, 26 Reputation

Pretty nice actually!

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Posted 03 July 2013 at 13:19 as a comment on Shirtless Wizard for Hire

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Fair enough. I'd love to see it. :)

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Posted 30 June 2013 at 09:16 in reply to #372099 on Auramancers heaven

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True that, but the essence was by milling and not by loss of life, even if it's through card-draw. :) I'm aware it would be far more effective with Psycosis Crawler + no max handsize.

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Posted 29 June 2013 at 23:09 in reply to #372200 on Drawpower

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True that but when I created this deck I wanted the win-condition to be card-draw, not life-loss. :)

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Posted 29 June 2013 at 22:07 in reply to #372200 on Drawpower

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Depending on the situation both decks will have chances to win, I think. If you get Arcane Laboratory out earlygame, I will have a chance to cancel everything else out, or atleast the worst things from your deck, whereas if you don't play it, I'm pretty much screwed.

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Posted 29 June 2013 at 20:02 in reply to #372177 on Drawpower

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That's also a possibility, however I to me previous reasoning for not keeping the cards in hand but in the graveyard. To be able to bring them back with Elixir. :)

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Posted 29 June 2013 at 19:59 in reply to #372172 on Drawpower

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It would be, if I were to make it into a EDH deck, then it would be pretty nice to do that. Do you have it on here?

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Posted 29 June 2013 at 19:57 in reply to #372099 on Auramancers heaven

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If your opponent kills all your maniacs. Though there's plenty of options to take them up to your hand or cancel out, it's still nice to be able to extend your lifespan while your opponent doesn't.

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Posted 29 June 2013 at 19:09 in reply to #372162 on Drawpower

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Those a excellent ideas, however the idea with this deck is to only with by either milling yourself or your opponent.

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Posted 29 June 2013 at 19:07 in reply to #372164 on Drawpower

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A pretty cool idea, but I was trying to keep it blue. :)

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Posted 29 June 2013 at 19:05 in reply to #372163 on Drawpower

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The point to discard to 7 all the time is to be able to use Elixir's effectively.

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Posted 29 June 2013 at 19:04 in reply to #372162 on Drawpower

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The reason for a lot of singles is because I was thinking a little EDH, but I ended up creating a standard Legacy deck instead. I haven't had problems with the sample draws I've had with the amount of creatures so far. Geist of Saint Traft could be a nice addition to the deck indeed, however I was trying to hold it to creatures that had something to do with auras. :)

Thank you for the feedback though!

Your deck seem quite cool but it has a green majority and I'm going for White/Blue.

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Posted 29 June 2013 at 18:29 in reply to #372134 on Auramancers heaven

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Steel of the Godhead could be nice, yeah but then again, I'm not sure what to remove for that Aura.
I'm not sure about Zur, I do see the use for it but introducing a third colour into the deck just for Zur, as you say? I'm not sold. It is, however, the only reason Zur isn't in it.

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Posted 29 June 2013 at 09:53 in reply to #372099 on Auramancers heaven

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Thank you! I haven't playtested it yet though. Please leave a comment on how it plays out for you. :)

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Posted 29 June 2013 at 09:14 in reply to #372095 on Auramancers heaven

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I haven't thought about the Enligtened Tutor but then again I'm not sure it's necessary. I did consider Sphere of Safety however I'm not sure what to remove nor how many I should have.
Three dreams is expensive though and Enlightened Tutor could take its place.

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Posted 29 June 2013 at 09:00 in reply to #372093 on Auramancers heaven

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