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After a careless incident where Chandra accidentally set fire to a part of the forest near the red mage's home, the furious birds vow to avenge themselves. However, after an attack from the Consortium, the other forest creatures assist Chandra in a counter-attack. The flying creatures refuse to lend green magic or any of their own.
There are no green enchantments, sorceries or instants in this deck, so the player is forced to rely on red magic, fire, artifacts and creature's abilities. Mana is scarce, but creature abilities allow for cultivation. Chandra's signature haste and hotheadedness is the main theme for this deck, and the green creatures help fix up the mess, picking up after the red creatures.
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This is a formidable mid-speed deck. Your enemies will want to end you early, because once you get the mana down... Let me know how it plays! You have enough smaller and faster creatures in your side-board to swap out if you feel the need to speed the deck up.
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Personally, I would cut that deck down to 60 cards, though, to increase the odds of drawing the really good cards. You could cut out a few creatures. For instance, Flayer of the Hatebound doesn't quite fit, because you don't have enough creatures with Undying to capitalize off of his triggered ability. You might find yourself not really needing a lot of the really big creatures (that cost 7 mana to summon), so some of those could be removed as well. Anyway, best way to determine if this is even necessary is to play a few games.