newt156

8 Decks, 52 Comments, 7 Reputation

You seem to be missing a few cards; decks are only legal if they have 60 or more cards. Also you might want to look at some one-cost slivers to really get the game moving fast, faster is always better. Some good 1-drops are Striking sliver, Sidewinder sliver, and Galerider sliver. Speaking of slow, Sliver Overlord may be a magnificent and overpowered card, but if you're not playing EDH, it's just going to be super slow. I would suggest switching it out with Sliver Legion: Sliver Legion gives immediate benefits and can win you the game on the spot. The last thing I would suggest is some more mana fixing. I mean there are just so many different ways to mana-fix that I could never give you advice, you just have to pick it on your own. Some good ones are chromatic lantern, duel lands, and bant lands, but again, there are just so many I can't tell you what the right option is.

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Posted 26 October 2016 at 21:36 as a comment on Quitter Slivers

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Just a bit of advice: you might want to cut that converted mana cost curve. You have a lot of three-drops and four-drops and not much for the early game. Also, be aware that sometimes it is better to have three or four of the same card rather than three or four different ones. Think about what you want this deck to do, what cards are really important, and build around those. Happy Hunting!

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Posted 26 October 2016 at 21:28 as a comment on First Deck

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Wow. That's pretty awesome. I have a couple of suggestions though. If your strategy is to get Deathrender out to in get out Emrakul, you might consider more tutors and such. Emrakul doesn't seem extremly hard to get what with 4 Fauna Shamans and 4 Ancient stirrings, but I might go for a couple more Steelshaper's Gifts, because without your combo pieces, the deck is a lot less combo-y, right? The last thing I would say is to go down a few of the Leylines of Sanctity in the sideboard for either some Fulminator Mages, Rain of Tears, or Ghost Quarters for tron hate.

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Posted 26 October 2016 at 17:59 as a comment on Deathrender

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Ok, fair enough. I can see the Twisted Image for Spellskite, Kiln Fiend, and Noble Hierarch. But Necropede still feels like a bad choice for me. Against token decks it, what, takes out a singular 1-drop? I don't mean to be harsh but it's going to do very little against a token deck. As for mirror matches, the only thing it will help with is with Glistener Elf. You can't very well kill it when an opponent activates and Inkmoth because it's a flyer. If you want to keep that in your sideboard just to deal with a Glistener Elf that's fine, your deck not mine. I just find it extremely specific and not very efficient. Again, I may have come off as harsh, I honestly don't mean to, I'm just trying to give you my thoughts on your sideboard.

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Posted 26 October 2016 at 17:46 in reply to #591783 on Infect

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Love the Infect variant. Not sure why Necropede is in the sideboard; it might better be replaced with a spell snare. Twisted Image seems good against Kiln Fiend, and Kiln Fiend only. Decks that run that kind of one-shot will also run Blistercoil Wired and Monastery Swiftspear... Twisted Image won't blow out that deck super often. I'm also a little concerned about the Viridian Corrupter; the nature's claim seems better, but I'm not entirely sure either, the value of a creature might make up for it...?

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Posted 26 October 2016 at 15:02 as a comment on Infect

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I don't want to step on anything here, but in case you had not been made aware: you can have no more than 4 of any single card in your deck. Unless it's a basic land or it specifically says you can have multiple, like Shadowborn Apostle. I don't know if you play this deck just for fun or what, but I just thought I mention your Myr Servitor makes this deck completely illegal and I've never heard of anyone play games with more than 4 of a card before. But again, I don't want to step on thing. If you have a group of friends that just plays super crazy stuff and overpowered decks with no restrictions, knock yourself out.

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Posted 26 October 2016 at 02:15 as a comment on Myr deck

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Definitely getting better... but your average cmc is still a little bit high. I definitely love Memory plunder, Circu and Lazav, but at least some of your other high costs need to go. I would advise filling in those cards with countermagic, like Spell Pierce, Mana Leak, Counterspell, Negate, and Cancel (not all, just those you like). Highly aggressive decks will not be challenged if you don't have something to defend with early game. The Jace's Phantasm is a great choice, but with only 4, the chances are about 50% you'll have it by turn 2. Again, the deck is super spicy, but it just needs some action early game or it will get overrun.

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Posted 26 October 2016 at 00:54 in reply to #591731 on Forget everything

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demonic tutor and channel are illegal in every single format... there's kinda a reason for that you know, and this is why. It's a cool idea, but people saw exactly this happening and now you can't use those cards anywhere except kitchen table games... and maybe commander? But you can't reliably get those in commander. Also, getting Elvish Spirit guide, Channel, and either Rod of ruin and Soul Conduit or Mox Lotus and Staff of Domination or two demonic tutors, so essecially 4 specific cards, in an opening hand is astronomically implausible. I'm sorry to burst your bubble. It is a cool combo though...

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Posted 25 October 2016 at 14:15 as a comment on DID I JUST WIN ON TURN 1!?!?!?

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sideboard you want to be covering as many different decks as possible as effectively as possible. That means for each type of deck you're trying to hate on, you want 2-4 good options in the sideboard. I would suggest some artifact hate (Smash to Smithereens and Echoing Ruin are both good but I prefer Shattering Spree) graveyard hate (Grafdigger's Cage is nice, and Magma Jet depending on the matchup) you might want something against tron (the best option against tron is almost always either Blood moon, Molten Rain, or Fulminator Mage) definitely something for an opponent going wide (Pyroclasm, Anger of the Gods) and lastly some general stuff that doesn't necessarily hit anything specifically (Pithing Needle, Ratchet Bomb, Engineered Explosives, Chalice of the Void, Phyrexian Revoker). Clearly you can't put all of these cards in your sideboard because the modern-legal limit is 15, but pick at least one from each section and make sure to have multiple copies of them. Whatever you think works best with your deck but.... fair warning.... I personally don't use some of those like Blood Moon because they're super expensive.... others aren't though, there's always at least one option to hate on each deck. Glad I could be of help!

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Posted 25 October 2016 at 01:37 in reply to #591643 on Modern Aggro

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Your deck could be even stronger than it currently is if you capitalized on some of the better cards choices you have there. If I were you, I would get some more Arbor Elfs and some more Elvish Mystics, and maybe cut the Goblin Freerunner, the Pharika's Desciple, the Serra avatar, and the Whisperer of the Wilds. They just don't fit your deck quite as well. I love your usage of Realm Razer and Ruric and you might consider another Realm Razer or two, especially since it will hit an opponent harder than it will hit you; you have creatures left to produce mana. Keep on keeping on!

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Posted 24 October 2016 at 00:17 as a comment on Naya Avatar Ramp

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you're trying to kill so quickly in this deck that lightning axe doesn't make a lot of sense. You might try replacing it with Ball Lightning or Lightning Serpent, which can put out more damage for less mana. You might also try Fiery Impulse instead of Magma Jet; Magma jet is really only good against graveyard decks so it might be best to keep that in the sideboard.

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Posted 23 October 2016 at 17:16 as a comment on Modern Aggro

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If I were you, I would go up some more ground seals in the graveyard and drop a couple Ranger's guides. In the maindeck I would also suggest Kird Ape and maybe a Wild Nacatl... I think you need more one drops to be more aggressive.

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Posted 23 October 2016 at 14:24 as a comment on gruul almighty

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This is a pretty cool deck. If I were you, I might consider some interruption spells. You don't have many cards that cost one, so maybe you add a spell pierce, a lightning bolt, a path to exile, a thoughtsize, or a vines of the vastwood? One drops spells are pretty important, and it's also important to make sure you can interact with your opponent, otherwise you might not be able to stop one of their key plays.

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Posted 22 October 2016 at 02:29 as a comment on Sliver

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I think you might want to drop the mana curve a lot. The spike at 4 and 5 plus the lack of one drops makes this deck really hard to play effectively. I know cuts are hard, but to make this deck better you really need to cut some of those high cost cards.

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Posted 22 October 2016 at 02:24 as a comment on Forget everything

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Hi, love the idea of a legacy goblins deck. I personally run a modern goblins deck so it's cool to see a take on legacy. If you don't mind, I have a couple of suggestions. Legacy is a fast format, so I almost always think to take out high cost cards unless you have considerable ramp. For this deck, I think you might look at dropping Goblin Rally, Beast of Burden, and Siege-gang commander. Although they're all powerful cards, a format like legacy most certainly won't allow one to use those cards consistently. I would have also questioned Nobilis of war, but it boost creatures the moment it enters, unlike the other cards which don't have immediate effects, and could swing an unexpected kill. As for the rest, I would consider losing the goblin warchief and replacing with a cheiftain, he's just so much better, replacing tarfire with lightning bolt, and getting some more one drops, cause legacy kills FAST. Some of my favorite one drops are goblin arsonist, goblin fireslinger, and Legionnaire Loyalist, (even if trample and first strike is not always relavant, he's still a hasty one drop). Some other good goblin cards include goblin grenade ( two in a row is almost always a kill by that point in the game) and krenko's command, a carbon copy of dragon fodder but that card is good enough to run as many as possible. Replacement wise, soulsurge is a good drop (even though he's super spicy) as well as Goblin Warrens (It's infinite, yes, but it takes so much mana and time and you probably won't have the time to make use of it) and some mountains; I would go for about 22, my deck runs 20 but it has a lower curve. Again, these are all just suggestions, and I'm excited to see what you do with this deck; I believe a deck should continue to grow always.

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Posted 22 October 2016 at 02:20 as a comment on Legacy Goblins/Krenko

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To make room for counters I would Definitely take out the Minister, maybe the hedron archive (I don't really like it, but it might be a good boost to get to your aethersquall... I dunno, it's really an on the fence decision), maybe go down a land or two, and then the thriving turtle is also debatable. In a more aggressive deck it certainly has it's place but in a control-y deck like this you might be better off with a one drop counter like spell pierce to tamper with your opponent. Those are the cards I would think best to replace with counters.

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Posted 22 October 2016 at 02:05 in reply to #591576 on Mono-Blue Energy

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This is quite a diverse deck you have here. I hope you don't mind if I give you a bit of advise, I do happen to own a swift werewolf deck myself, so I tend to know how these games run. But I won't be insulted if you don't take my advise. The first thing I would say to you is this: often times having multiple of the same card is much better than having four different one-ofs. Now this isn't always the case, but if you're running a werewolf deck you might consider more Kessig Forgemasters and Village Messengers. The second thing I would say is to get some more synergy cards. A deck often tends to work less effectively if there is less that ties a deck together. Cards I use in my werewolf deck include Moonmist, Mayor of Avabruck, Immerwolf, Full Moon's Rise, Moonlight Hunt, and Geir-Reach Bandit. Ulrich's Kindred, Spirit of the Hunt, Silverfur Partisan, and Howlpack Resurgance are also good options. These cards really help your deck cohere and the plays you make are all the more powerful. The last thing I would suggest is for a change in manabase. Now I would tell you to go and get a bunch of stomping grounds and Wooded Foothills and maybe one or two Kessig Wolf Runs, but as I understand it you're trying to build a budget deck and those just won't do for a budget deck. I feel you there, and I think a good choice could be maybe four Rootbound Crags replacing two forest and two mountains. Rootbound Crag is quite cheap, and quite effective in a duel colored deck. It can sometimes make all the difference. I hope you take my advice into consideration because I would really just love to see this deck become a potent force, and it would be interesting to see how it develops in relation to my deck. Happy hunting!

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Posted 21 October 2016 at 13:59 as a comment on Werewolfs.

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Ah man! Energy! I drafted some energy so I'm really happy to see other people getting into it too!! I do have a couple of suggestions though, I hope you don't mind. I would consider taking out Minister of Inquiries, it doesn't seem to actually do much of anything except give you two energy; the mill doesn't really work unless you really commit to it throughout the whole deck. I also think it would be more worthwhile to get some countermagic in there, like Spell Pierce, Mana Drain, Remand, or Swan Song, all great counterspells. I do like the Negate and Summary Dismissal in the sideboard, but I think it would be worthwhile to run some maindeck. The counterspells will work especially well with your Dynavolt tower, which might need some extra power considering there are only eight instants and sorceries in your deck. If I were you I might try splashing green; there's a lot of energy usage in green and it'll give you access to some cool cards like Attune with Aether, Architect of the Untamed, Longtusk Cub, Bristling Hydra, and Servant of the Conduit. You might be concerned for your loss of effectiveness of Engulf the Shore, but Paradoxical Outcome might be a better replacement for it in that case. True, Paradoxical Outcome doesn't hinder your opponent, but it's vastly better for you (keep in mind you can return ANYTHING to you hand, including land. I've won games with this card). If you really want to stick to the "hit the opponent" idea, you might try Aetherize, which won't touch your own creatures and leave you up for a mass charge the next turn. Just some ideas I had.

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Posted 21 October 2016 at 13:42 as a comment on Mono-Blue Energy

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sorry, replace all instances of "vintage" above with "legacy". Vintage? Oh my god. What was I talking about. I don't even want to ever think about Vintage ever.... sorry about that.

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Posted 21 October 2016 at 01:21 in reply to #591565 on New and improved sire

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I'm not sure if you intended this to be a legacy deck or not, but taking out dark ritual and animate dead could easily make this a modern deck; legacy is pretty intense and although I don't know a ton about it, apparently a deck needs to be brutally strong and fast to survive in the harsh arena of Legacy. If you are to replace those cards, you might think about "Night's Whisper", which will allow you to draw into your apostles much much quickly. Additionally, You might want some even more powerful demons like "Archfiend of Depravity", epecially good for decks trying to overwhelm you with numbers, "Demon of Death's Gate", a great body and it can work nicely from your hand if you don't have enough apostles to fetch your biggest baddie, "Gristlebrand" and "Hellcarver Demon" are easily some of the best finishers when it comes to demons, "Nefarox", which is better against enchantress decks and decks that run fewer creatures, and "Reaper of the Abyss" works PERFECTLY with your apostles, essentially getting you two demons for the price of one. You might try a murder or two in there, but overall it's apostle deck is pretty out there, I like it. Can't wait to see more.

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Posted 21 October 2016 at 00:21 as a comment on New and improved sire

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