nickdabeefstick

14 Decks, 54 Comments, 31 Reputation

Sphere of safety is a possible answer too. And it's on color. I've got a lot of testing to do.

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Posted 19 May 2014 at 15:07 in reply to #465814 on Budget Decks: No creatures?

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Yeah I think it's pure evil. Essentially it should win the game within a couple turns of exiling their lands...that are creatures... muhahahahahaha

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Posted 19 May 2014 at 12:46 in reply to #465814 on Budget Decks: No creatures?

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Great idea. I didn't know that card existed. Thanks!

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Posted 18 May 2014 at 22:44 in reply to #465352 on First turn Mill...oh yeah.

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I found infiltration lens. I ordered a couple and I'm going to test them out. I think they will be extremely helpful, especially once all lands are indestructible. Also, and this might be getting really fancy...but maybe Curse of the Swine has a place in this deck.....just maybe....

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Posted 18 May 2014 at 22:29 in reply to #465814 on Budget Decks: No creatures?

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Well I still love this deck. However it went 0-3. I lost to a mono green, mono red and mono white. I had the mono white wrapped up...until he played Gideon. Did his +1 and then the very next turn was able to go Ultimate with him. Now granted the deck I played against was over 200 bucks worth of cards but I still had a chance. Anyways here are some of my findings. Fog was the one of the most important cards in the deck. Life gain is also wildly important. The one problem with this deck is that is very slow. Even if you are able to have 5 land to tap by turn 4 or 5 to play Nature's Revolt, all of your land/creatures are tapped and your opponent is given 4 or 5 more creatures for the very next turn when you are all tapped out. So I'm doing some research to try and figure out alternatives to make the deck smoother and survive into the mid to late game. One in particular that will make a huge difference is Congregate. Gaining 2 life per creature on the board is HUGE. The other card that saved me was Crawlspace. I think this deck needs two. Now I may be the only person playing your deck Northy but I think the budget (at least for me) is going to have to be increased a little bit to find some more answers. For now I've added 2 Congregates and dropped a couple of Rest for the Weary. I also added Collective Blessing. Giving them indestructible creatures with the same stats as yours, combined with the fact that they will likely have actual creatures in addition to yours, means that opponents can match up relatively easily. Flyers are also a concern so side boarding Windstorm or Plummet might be a nice idea. Maybe there is some land destruction that would help too, prior to playing Terra Eternal. I'll keep looking Northy. This deck has a win its future, I can feel it.

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Posted 18 May 2014 at 18:57 as a comment on Budget Decks: No creatures?

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Knight thanks for the unwavering support. Sometimes some of us need to be taken to school. Awesome!

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Posted 16 May 2014 at 20:02 in reply to #465212 on First turn Mill...oh yeah.

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Senor Harm thanks for checking out my deck. Your input IS appreciated. Sometimes I think people should read the "How to Play" section before commenting. Thanks!

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Posted 16 May 2014 at 19:57 in reply to #465212 on First turn Mill...oh yeah.

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I'm sorry you are less than impressed with the deck. Being new to the game, I'm simply not as well-versed as you clearly are in the magic universe. To try and appease you and deal with the problem of your opponent deciding not to search their library I did some more research. I've updated the deck. Maybe it makes the deck better, maybe it doesn't. The point is that I found a combo that impressed me and I'm building around it. Will it ever happen? Unlikely. Does the deck work without it? I think it does.

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Posted 16 May 2014 at 19:53 in reply to #465242 on First turn Mill...oh yeah.

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That does sound awesome. I did make another deck that uses Phenax. I'm not sure how effective it is though. I'll look into switching it up and testing out Consuming Aberration. I've used Consuming Aberration in the past - it's super effective in the right deck. Although once my plan was turned upside down with a Psychic Spiral hahaha. That's why Magic is awesome!

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Posted 16 May 2014 at 04:23 in reply to #465101 on First turn Mill...oh yeah.

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Hahaha thanks for the love and comments everyone! I've done some tweaking to the deck. I've regrettably dropped one of my Chancellor's. I agree that he is not necessary for the combo to occur turn 1. However, if you get him in your opening hand I feel like it is added insurance. The beauty in having him mill for 7 right off the bat is that it brings your Jace's Phantasm online a lot faster. Not too mention you are only 1 Archive trap away from being able to activate a Visions of Beyond for 3 additional cards. As far as Lazav goes, I'll have to test him out. I like the idea of being able to take any creature and using it against my opponent. Oh your ___________ was just put in the graveyard? Sorry about that, but don't worry he's coming back out to play....under my control. I'll put everything together and test it out against my buddies and let you guys know the results. I look forward to seeing the tears stream down their faces.

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Posted 16 May 2014 at 04:16 in reply to #465049 on First turn Mill...oh yeah.

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Hahahaha! That's insane! You have reached legendary status, my friend.

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Posted 16 May 2014 at 03:38 in reply to #465157 on First turn Mill...oh yeah.

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Type your deck name...Special thanks to KnightoftheHokeyPokey, my mentor. Go check out his stuff, it doesn't disappoint. And Northy, I know this deck isn't fit for your genre of decks but you have contributed to my love of magic as well. Keep up the relentless onslaught of phenomenal budget-minded decks. They are so much fun to play!

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Posted 15 May 2014 at 17:24 in reply to #465044 on First turn Mill...oh yeah.

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You are correct! Why forego the very thing that paved the way to my legendary status?! No, this deck's heart and soul will remain etched in stone for all of eternity....and that's a long time.

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Posted 15 May 2014 at 17:23 in reply to #464467 on First turn Mill...oh yeah.

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Front Page! Thanks for the support! You guys have changed my life and likely countless others. May the legendary hand be yours! And may your opponent's look of devastation remain forever burned into your retinas as you proudly play it!

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Posted 15 May 2014 at 17:15 as a comment on First turn Mill...oh yeah.

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Alright I made some more changes to the deck. I've added the Lazav's. I get the feeling he might end up stealing more games than not. That will be awesome. I added a Jace but I might take 1 out and drop the 2 Chancellor of Spires and replace them with 3 Fog Banks. We'll see though. Once I get my perfect hand to go off I'll change the deck to be more consistent and faster. Then again once I get that amazing hand I will be entering retirement so the changes may not be necessary. Hahaha. I think this has some pretty decent potential, well at the kitchen table anyways. My friends aren't going to be too happy to see this deck. :)

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Posted 15 May 2014 at 16:23 in reply to #464467 on First turn Mill...oh yeah.

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I love playing green blue decks. Maybe Simic Charm would be helpful. Also I love Kalonian Hydra. Possibly add 2 Kalonian in place of 1 Aetherling and 1 Kiora's Follower? Also with the amount of ramp you have (12) maybe 24 land is just slightly too much? I'm not sure entirely, I'm new at this. But I think you might be able to get away with cutting a land or 2. Possibly Prophet of Kruphix would be nice. You could flash in a Kalonian Hydra at the end of your opponent's turn and attack with an 8/8 trample the very next turn. Seems like it would be hard to lose at that point. Just my thinking.

Also, I just made a mill deck that's pretty cool (my opinion is biased). If you have a second you might offer suggestions? Thanks.

http://www.mtgvault.com/nickdabeefstick/decks/first-turn-milli-think/

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Posted 15 May 2014 at 14:41 as a comment on Urban Monster Bounty

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Hahaha yeah Jace can wreak havoc on decks for sure. I originally had Tome Scour in the build. Maybe he belongs there. I took them out for the Glimpses. But maybe it would be better to remove the Breaking cards instead? Thoughts? I like that Memory Sluice too. I wonder what should be taken out if I were to add some? I think 22 lands is about right but maybe I'm running too many or heck even too few? That might offer more or less wiggle room. Also I was thinking of adding Fog Bank. Maybe drop a Hedron Crab or two and/or a Jace's Phantasm?

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Posted 14 May 2014 at 17:21 in reply to #464467 on First turn Mill...oh yeah.

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I can already see the scenario playing out. The world will be watching. I'll reveal my hand to the judges. Then simultaneously the world and I will realize that my opening hand, the winning hand, the hand I was destined for, has come to fruition. Commentators will remain speechless. A quiet murmuring will spread through the spectators as they look on. "Mulligan?", he asks. "No thanks", I respond. I proudly reveal the Chancellor. He looks slightly bewildered as to this bold move, as if to say "Okay so you want to put some cards in the graveyard eh?" 7 cards fall. He shrugs it off. None of them were particularly necessary for his plan to work. Everyone will hold their breath as my opponent plays his first land, unbeknowest to him in vain, and passes the turn. I draw, it doesn't matter. I know that, the world knows that and yet my opponent looks on in optimistic curiosity and can only speculate as to what I might do. I play Ghost Quarter. I sacrifice it, destroy his lone land. He searches his library. all the while thinking "What is going on here?" , "milling is not a viable strategy, right?". Well, with new land put in play and library shuffled completely. His gaze moves upward our eyes meet. I know he is asking if my turn is over. Without looking away I play my first Archive Trap. He looks down. Realizes that he's already been milled for 20 of his library. A little anxiety begins to brew - these are not the happy butterflies of elation. No, in fact the exact opposite. Some might call it fear. But our opponent is not there yet. He didn't make it this far by worrying about an opponent's first turn let alone a deck that was built around milling. He places the last card from the top of his library into his graveryard. "Thirteen.", he exclaims. By now the anticipation of victory is too much for me to take . I reveal the remaining 3 Archive Traps. You can see the color leave his face. The crowd begins to cheer. He looks down and then up and then down and then back up. Our eyes meet again. He knows he has lost. He extends his hand like a true gentlemen and professional. We shake. It is over. I can barely hear myself think. Cameras are flashing. People are going wild. I can only grin. I have done it. I have milled my opponent in one turn. I have won. They will talk about this day for 100 years. There will be a yearly parade in my honor. I will retire to the countryside and enjoy the fruits of my labor.

It's the stuff legends are made of.

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Posted 14 May 2014 at 17:18 in reply to #464205 on First turn Mill...oh yeah.

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Thanks for the suggestion. Hopefully that lottery is right around the corner! ;)

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Posted 14 May 2014 at 13:33 in reply to #464467 on First turn Mill...oh yeah.

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Thanks. Yeah I didn't know if I had to wait for them to draw a card on their turn for them to lose or if they were forced to mill more cards than they had left in their library if they would lose. I agree with you too that Chancellor is way too slow for this type of deck. But to see the look on a buddy's face when that combo goes off would just be way too priceless. The final build, if I wanted it even more competitive, would likely not include him. Thanks for the input!

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Posted 14 May 2014 at 13:31 in reply to #464205 on First turn Mill...oh yeah.

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