Myr Welder

by nightcreeper58 on 14 February 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Based around the imprint ability of Myr Welder.

All but one of the artifacts in this deck are designed to be imprinted on Myr Welder at some stage. The lands either give more than 1 colourless mana or become a creature.

Deck Tags

  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

00000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Myr Welder

Well the Golem Foundry, Golem's Heart and Heavy Arbalest aren't going to do anything if imprinted.

Gust-Skimmer and Soliton seem like wastes, you don't have blue mana except from Mox Opal, and those creatures are pretty bad. Myr turbine is also going to be of limited use without a few more Myr cards.

You need a more focused strategy. Right now you have mill cards just thrown in there. You could run dedicated mill with 4 Grindlocks and 4 Decimator webs, which your Welders can imprint when they get bombed. You would still need counterspells, hedron crabs, islands etc. to make that work, but you would be working to a goal rather than the hobcobble that is your current deck.

We are all very excited about Myr Welder, but just imprinting stuff with it doesn't win games.

0
Posted 14 February 2011 at 02:03

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