Naya Rage - STD

by Noadbrush on 14 November 2018

Main Deck (56 cards)

Sideboard (15 cards)

Instants (2)



Enchantments (3)

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Deck Description

There is an Infinite Combo in this deck. Working out the kinks on how to make it consistent, but unfortunately it requires 3+ pieces to work.

Forerunner of the Empire, Raptor Hatchling, and Make a Stand.

Also the deck is built to have some aggressive beat-downs! No need to Combo...

How to Play

Forerunner down first. Then you play Raptor Hatchling, with the ETB trigger on the stack from Forerunner, you cast Make a Stand to make Runner and Raptor indestructible. Then you get Infinite 3/3 dino's created, who just kill themselves after 3 dmg is caused.

What to do with this?

Well if you have Hungering Hydra, or Seigehorn Ceratops on the field, then they get infinite counters (as long as Hydra starts with 2 or more counters, or is also made indestructible).

Also, Frilled Deathspitter can deal infinite damage to an opponent from the enrage triggers.

The problem, is that Enrage is not a May ability. So the triggers happen infinitely. That's why Goblin Dark Dwellers and Makeshift Munitions exist, only to stop the combo so you can attack.

If you play Angelic Guardian, when you attack, you get the indestructible, then ping your Raptor and combo off during combat!

I need help with making this deck consistent, suggestions are welcome!

Deck Tags

  • Standard
  • Infinite Combo
  • Help
  • Needs Improvement
  • Naya
  • Dino
  • jank

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

10001218

Deck Format


Standard

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Naya Rage - STD

Please comment if you have a suggestion or some advice. This is a Jank Thought Experiment that I want to play in a meta-based event.

Also, lands are just mountains, because they don't matter yet, unless the lands can benefit the idea of the deck. Non-basics for proper colour-base are important, but this is just for the mechanics of the deck.

0
Posted 15 November 2018 at 19:33

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Revised, new version more consistent, but less threatening early game.

0
Posted 21 November 2018 at 21:30

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