G/R Undying

by nss1228 on 04 September 2013

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

This deck has a few combos within it to help win the game.

Ooze Flux and Ion Storm let you create tokens and deal damage to your opponent, while further sustaining your creatures with undying by removing and utilizing their +1/+1 counters.

Breaking Point can be used with these enchantments to your advantage. You can play Breaking Point to destroy all creatures (that's if you're opponent doesn't take 6), which then in turn makes your creatures return with counters you can remove with Ooze Flux and Ion Storm.

Another combo is the use of Ashnod's Altar and Spike Rogue in tandem with one of your undying creatures. You can use Ashnod's altar to kill an undying creature and add 2 colorless mana to your mana pool. This then lets you use Spike Rogue's ability to remove the counter from your recently reborn undying creature and give him a counter. This can be done over and over until Spike Rogue is nice and beefy.

In relation to this combo, you can then in turn use some of those counters to make tokens and deal damage with the two enchantments.

Another lesser combo is the use of Flayer of the Hatebound, which can allow you to deal damage with your undying creatures re-entering. (which can be redone over and over by removing counters with Ion Storm and Ooze Flux, of course)

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0002024

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for G/R Undying

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