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This deck uses Salvaging Station and Conjourer's Bauble or Spell Bombs to allow you to draw cards until you get a Disciple of the Vault. After that you just keep sacrificing cards until A) You draw two Myr Retrievers and an Ashnod's Alter B) Your opponent runs out of life. Lost you disciples? Don't worry use a Conjurer's Bauble to put them on the bottom and a Myr Mindservent to shuffle your deck.
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Its not a bad deck I would suggest removing the Island, Moutain, and Plains and getting six more swamps, because thats what you need to play Disciple, and Chromatic Sphere or your Myrs can get you mana for the other effects of the spheres if you REALLY need it.
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Thank you, I may at that someday. But this generally does work, either I get a swamp or a sphere, but thanks for the sugestion.