Bant Oxygen

by pauldehomemchristo on 09 February 2014

Main Deck (60 cards)

Sideboard (15 cards)

Instants (3)


Planeswalkers (2)



Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

My first control ish' deck. (=

I want this deck to stay bant, so please, gimme some ideas!

Deck Tags

  • Standard
  • control?
  • Bant

Deck at a Glance

Social Stats

27
Likes

This deck has been viewed 3,207 times.

Mana Curve

Mana Symbol Occurrence

4129007

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Bant Oxygen

Fade into antiquity over wear // tear.

0
Posted 10 February 2014 at 23:51

Permalink

Lol, I didn't know that card. '-' thanks

0
Posted 11 February 2014 at 00:57

Permalink

Even better, revoke existence

1
Posted 14 February 2014 at 02:00

Permalink

Yeah, that is better.

0
Posted 14 February 2014 at 02:26

Permalink

I would only do 2 Temple Garden and put in 2 Breeding pool.

0
Posted 11 February 2014 at 00:03

Permalink

i think unravel the aether is better the fade into antiquity. but looks great.
could you take a look at this deck for me.
http://www.mtgvault.com/cuznflick3r/decks/naya-hexproof/

0
Posted 11 February 2014 at 01:05

Permalink

Cool! This looks... Almost competitive! I like it. I don't like maindeck Aetherling or Pithing Needle though. You could use some other big win condition instead. Those Mistcutter Hydras look spicy, but actually I have my eye on Ephara. She would trigger from Brimaz and Selesnya Charm, and you may be able to turn her on with Brimaz, D-Sphere, and your planeswalkers!

0
Posted 11 February 2014 at 01:15

Permalink

Divination? Use instant speed draw :O

0
Posted 11 February 2014 at 02:29

Permalink

Like what?

0
Posted 11 February 2014 at 03:05

Permalink

You have 4 sphinx's rev... No divination. If you need more draw after 4 sphinx's rev, you may wanna rethink the build

0
Posted 11 February 2014 at 18:53

Permalink

Inspiration would be better but I agree with great masterZ.

1
Posted 12 February 2014 at 09:36

Permalink

I would sugest loxodon smiter it is a bigger body and much better against discard spell because no one will take it out of your hand.

0
Posted 11 February 2014 at 03:40

Permalink

What do you think about adding Kiora? Also don't you think having 9 temples is a little much? Might want to cut down to 6 or maybe 7. Deck looks great though.

0
Posted 11 February 2014 at 09:42

Permalink

To me, Kiora is only good in decks made for her or ones that get a lot of usage out of her ramp and offer good defense. The thing is that if you use her for ramp, she's left with one toughness. Literally anything can kill her. So you got to play defense, and 4 mana for an explore and a couple life points isn't really worth it. Two explores, maybe. She can help in control mirrors to ramp into bigger revelations, but I don't know if I feel her in this.

0
Posted 11 February 2014 at 17:36

Permalink

Thasa maybe? For the scry? And some sort of landfetch\ramp.

0
Posted 11 February 2014 at 12:50

Permalink

Posted 11 February 2014 at 17:41

Permalink

I heard "gods and planeswalkers don't have imediate board impact" and i thought someone had hit me in the head. Have you seen the standard stall decks? -2 on jace ONCE and he's paid off.
Nylea, God of the Hunt, Other creatures you control have trample. 3Green: Target creature gets +2/+2 until end of turn.
Erebos, God of the Dead: "Your opponents can't gain life." "DRAW CARDS"
Heliod, God of the Sun: Vigilance
Phenax, God of Deception:Creatures you control have "Tap: Target player puts the top X cards of his or her library into his or her graveyard, where X is this creature's toughness."
Thassa, God of the Sea: 1Blue: Target creature you control can't be blocked this turn
Xenagos, God of Revels:At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power

This doesn't have board impact? Do you even know basics like starting on 20 life?

Oh and notice not ONE of these cards are out of standard. Let me go Modern or Extended. The list is LONG.

1
Posted 12 February 2014 at 04:30

Permalink

Why do people get so butthurt over one statement? No need to be a dillweed because you have a different opinion.

0
Posted 12 February 2014 at 06:06

Permalink

Pretty much all of those except Erebos and Jace, you need creatures on the field for those to be of any importance. So yeah, not really an immediate impact, unless under the best of circumstances.

0
Posted 12 February 2014 at 06:09

Permalink

Well if you think board impact is the same as "i win the game", get off this sight, NOW. You need 1 creature for most of these, and helios does make creatures if you have mana with nothing to spend it on, thassa scrys on her own and you know what? i'm done arguing with a troll. i just hope nobody will ever be naive enough to listen to you.

-2
Posted 13 February 2014 at 18:28

Permalink

sigh... some people are so closed minded, if you are suggesting thassa simply because she scrys and can make things unblockable then ya it's a bad card choice, sure scry is good but wasting a card slot so you can maybe scry every turn is bad, making things unblockable for 2 mana is okay but at that point you might as well just play aetherling. unless you want to turn thassa on as a creature you shouldn't play her.

no, board impact doesn't say "i win the game" but it changes the state of things, if you play thassa or heliod without the chance of them being creatures they have no impact on the game, sure you can spawn 2/1s but it costs 4 mana which would be better spent playing cards that do impact the state of the board.

and the fact that those cards need creatures to function means that if you only have one creature you're going all in on it, in a format filled with so much spot removal that every colour has an answer.

and if you think people offering insight on how even if a card is god depending on the environment it is played in it can be bad is trolling then you have a lot to learn.

1
Posted 13 February 2014 at 19:40

Permalink

Kid, you have about one good deck on here. Not to mention 90% of your posts that I've read are garbage. If anyone's trolling, it's you. Stop being so butthurt.

0
Posted 13 February 2014 at 23:12

Permalink

Has anyone else thought that oxygen is O2 on the periodic table, while as this deck won't be going 0-2... it will be going 4-0 so well done bro

1
Posted 11 February 2014 at 22:03

Permalink

lol! Nice! Didn't think about it... Thanks

0
Posted 11 February 2014 at 22:55

Permalink

I genuinely tried to find something to suggest and its really hard! This deck is crazy awesome! I can only suggest Advent of the wurm for an almost sure 5 damage and mana ramp from either mystic or Caraytid, probably caraytid!

0
Posted 12 February 2014 at 21:25

Permalink

This doesn't seem like it works. You are running no counterspells and barely any removal. Brimaz, Fleecemane, Ephara, and Elixir of Immortality don't seem to serve any purpose. This deck is splashing green for almost no reason. As a whole it doesn't seem like it can respond to an opponent's threats well.

0
Posted 12 February 2014 at 00:42

Permalink

This deck isn't one of those deck with 1% win con and 99% control.
Selesnya Charm and the Lion are really good cards!

0
Posted 12 February 2014 at 12:57

Permalink

While this is true, you have almost no control at all. And while Selesnya Charm and Fleecemane Lion are good cards, I don't think that they are good in this deck.

1
Posted 24 February 2014 at 00:56

Permalink

Could I get some opinions on a deck?
http://www.mtgvault.com/dharr16/decks/bwg-cats/

0
Posted 12 February 2014 at 03:30

Permalink

I say ditch Aetherling and Elixir for two Archangel of Thune and change Brimaz to 4 and Fleecemane to 3. This should make it a bit more midrangey

-1
Posted 12 February 2014 at 09:29

Permalink

Don't post where people try to hijack other people's decks.

-1
Posted 13 February 2014 at 18:29

Permalink

are you trying to keep this standard? if not try: choke.
The best part about it is it would seem really cool with the oxygen name

0
Posted 12 February 2014 at 21:41

Permalink

someone please explain the thought process behind the name it intrigues me.

0
Posted 12 February 2014 at 21:49

Permalink

Well clearly nobody is ever going to tell me why this deck is named what it is named, so I will it is assume it is named this because it burns up in the face of RDW, adding fuel to the fire. Because chemistry.

0
Posted 19 March 2014 at 05:40

Permalink

for a control deck running no ramp 24 lands is too low and mutavault hurts more than helps in a three colour deck i would cut them for breeding pools, and you should be running 26 lands i would go -2 mutavault -2 divination +4 breeding pool.

i also am not a huge fan of running 4 supreme verdicts when your win conditions seem to be creatures, as well as the fact that archangel doesn't do much without lots of creatures on board, yes i realize fleecmane can become indestructible but it requires a 5 mana investment where you may need to verdict on turn 4.

i feel you're stuck between wanting to play midrange and control, control doesn't have to be all counter spells and board wipes look at mono black devotion it's more of a control deck than it is anything else. and all it does is play a lot of spot removal while putting threats on the board.

not trying to be a dick just my personal opinion.

0
Posted 12 February 2014 at 22:10

Permalink

Hey Gin-chan, just try playing this deck.
For my Mana Curve 24 lands don't seem very bad. And the main purpose of this deck is to break the normal choices for standard, such as "super nonmagic control" or "Devotion to sarcasm"
Ps.: Fleemane after a verdict is really cute. :#

0
Posted 13 February 2014 at 03:52

Permalink

Either way, 3x Sphinx's Rev with only 24 mana-sources seems to be overkill. If you really want to have the card-draws and stay on the creature-heavy side I'd cut at least one Rev for one more Ephara. That would help your mana-curve. Either this, or do as Ginpachi recommends.

1
Posted 13 February 2014 at 12:55

Permalink

I really like this deck i would only suggest taking ephara out and putting in thassa in main board. my reasoning is because scrying is crazy powerful, sure drawing crds is too but with scry you can at least always know what is coming up, and the brimaz unblockable is kinda cute :P other than that i have played this deck and it runnigs really smoothly, i just prefer the scry over the draw in this deck anyways.

0
Posted 23 February 2014 at 19:15

Permalink

I like it. Just diving into bant myself. +1 from me. I went with kiora over leap with. Give it a look if you have a moment.

0
Posted 28 February 2014 at 04:38

Permalink

Looks interesting, but as far as your lands go I think you have to many of the scry lands, since they come in tapped they really slow you down. Personally I would replace at least two of your temple of mystery with breeding pool. And I dont know how I would feel running 4 supreme verdict, I would do 2-3 and replace the 1-2 copies with counterspells.

0
Posted 19 March 2014 at 03:47

Permalink