A New Look at Naya

by PauperEDHGeneral on 22 November 2013

Main Deck (60 cards)

Sideboard (6 cards)

Creatures (4)

Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Red/Green/White Naya Deck

How to Play

Use Mayael to get your more expensive creatures like Armada Wurm out. Then mana ramp with Birds of Paradise, Sylvan Caryatid, and Utopia Tree for the other high powers. And if brute force ins't enough, get in Mayael's Aria FTW.

Deck Tags

  • Naya

Deck at a Glance

Social Stats

23
Likes

This deck has been viewed 3,476 times.

Mana Curve

Mana Symbol Occurrence

21222144

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for A New Look at Naya

Aww sweet! I never thought about using Spark Trooper and Armada Wurm.

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Posted 22 November 2013 at 19:18

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they have 5+ power so, BOOM!

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Posted 22 November 2013 at 19:19

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Brushland, battlefield forge and karplusan forest are called pain lands they are all cheap and will allow you to have untapped lands, they do however cost a life when to tap them for colored mana. With that said I would replace 4 of your lands with these pain lands. It will make you just a. Touch faster
Other then that I like the deck

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Posted 22 November 2013 at 19:31

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Pain Lands...i like pain.

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Posted 22 November 2013 at 19:38

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I love a good masochist they are more fun.
If you do use shocks and pain lands I would drop an armada wurm for a thragtusk

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Posted 22 November 2013 at 19:41

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hows that?

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Posted 22 November 2013 at 19:43

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Thragtusk offsets the damage you do to yourself

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Posted 22 November 2013 at 21:14

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no, i meant how do you like the change?

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Posted 22 November 2013 at 21:18

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I like it a lot it seems way better

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Posted 22 November 2013 at 21:37

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I personally would drop the painlands and up the shock amount to full, the 2 life is only once, and you can put it into play tapped if you wont have any plays that turn, with that said, fetches are an idea because you can sac them at the end of your opponents turn and then are only dealing yourself one damage, one time, something the life gain from Thragtusk will offset.

The refuges are ok, but they aren't great, if your running shocks, replacing them with M10/Innistrad cycle dual lands might be more efficient, since they should be coming in untapped off your shock lands unless your having bad luck.

last but not least, throwing Rupture Spire in as a 2 of could be beneficial just because it can tap for any of the three your color,

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Posted 23 November 2013 at 14:26

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Considering how much life you're looking to gain from effects, have you considered replacing your Refuge lands with Shocklands? It would help speed up your deck by letting you play your mana dorks on turns one and two.

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Posted 22 November 2013 at 19:33

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Shock Lands would be good.

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Posted 22 November 2013 at 19:38

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While talking abou lands: consider a few basics (at least 1 forest) so you can do something about Blood Moon and have something to find when opponent Path to Exiles or Ghost Quarters you.
Also man lands would be awesome: Stirring Wildwood and Raging Ravine. They dont die to wrath and are quite powerfull.

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Posted 24 November 2013 at 02:54

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Maybe Cliffrunner Behemoth over Obstinate Baloth, since it can be summoned by Mayael and can potentially gain a lot more then 4 life.

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Posted 22 November 2013 at 20:49

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good, good

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Posted 22 November 2013 at 21:02

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i love this deck, gonna test it out and see how it does!

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Posted 22 November 2013 at 22:18

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go 4 it

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Posted 22 November 2013 at 23:38

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So I tested the deck, and I have to agree with luttersign. This deck is only a bunch of creatures, and it is very prone to control cards. I would definately add some creature protection, and possibly a bit of draw. Other than that, the deck went ok.

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Posted 23 November 2013 at 10:36

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I think its a fun idea, but if your hoping to win with this deck you'll have to add either the board control, protect creatures spells, or card drawing. Otherwise you're just playing an agro deck that can't handle or recover from the smallest problem... like when your opponent plays Worship, Platinum Angle, or Spike Weaver. The most common problem for this deck will be card drawing/ card advantage... like getting four of your cards wiped by just one of your opponents. Supreme Verdict, for example is in a lot Modern decklist. Don't get me wrong, I think this deck is cool and looks fun but I would recommend the following. Go with six spells in your main deck that handle permanents. These can be creature spells but they need to have the ability to remove enchantments, artifacts, or enemy creatures. I bet Qasili Pridemage (or however you spell it) would be a great boon when your opponent plays birthing pod. ANYWAY... that's what sideboards are for right? Goodluck and don't get caught flatfooted;)

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Posted 23 November 2013 at 09:42

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You definitelly want to have sideboard and Qasali Pridemage is obvious choice. Also Gaddock is ridiculously good in dealing with controls. No worries abou that supreme verdict. :-)

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Posted 24 November 2013 at 02:45

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Luttersign has deleted this comment.

Posted 23 November 2013 at 09:43

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14 mana ramp creatures is way too much. Lands are less vulnarable. You should play like 24 lands(+4), 8 mana-ramp creatures and 2 more big guys instead (pelakka wurm maybe?). I am not sure about mana land-enchantments, they are good in triggering Cliftrunner Behemoth.
Also Spark Trooper probably isn't a good idea, he builds you no board presence, you can run 2 more Cliffrunner Behemoth, 1 more Spellbreaker Behemoth and 1 more Woolly Thoctar - these 3 are much better, run them in playsets. Or if you want, you can run (for 4 mana) Huntmasters of the Fells or Sublime Archangel could be good with a lot of small mana-dudes, they are not awesome with mayael, but still.

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Posted 23 November 2013 at 11:26

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good idea ^

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Posted 23 November 2013 at 14:28

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With these small tweaks its gonna be a nice deck. Also anyone can look at my Naya deck, its quite different and "a bit" more expensive, but very deadly http://www.mtgvault.com/zipec/decks/rgw-naya-midrange-modern/

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Posted 24 November 2013 at 02:41

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I love it. Add I little removal perhaps and you are golden.

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Posted 23 November 2013 at 17:54

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Path to exile

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Posted 23 November 2013 at 19:48

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Or if you want more options for various threads: Beast Within or Oblivion Ring

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Posted 24 November 2013 at 02:47

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or because you are using Mountains, Chained to the Rocks and then your opponent doesn't get a benefit

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Posted 28 November 2013 at 03:47

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thats a good idea.

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Posted 28 November 2013 at 04:04

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Love it! I love Naya and i love Mayael! Nice!
Suggestion: Why don't you put in Godsire? Is a excelent 8/8 with vigilance that can produce 8/8 tokens.

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Posted 24 November 2013 at 19:48

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nice deck could you look at my naya deck? http://www.mtgvault.com/stejskal/decks/rwg-naya/

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Posted 25 November 2013 at 02:26

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alpha authority would work well

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Posted 26 November 2013 at 08:47

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Armada wurm looks like a phallus

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Posted 26 November 2013 at 15:38

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I really like your deck and agree with the comments above, which I think if anything are good sideboard ideas for the time being. Cards that I would suggest looking into are meglonoth, titanic ultimatum, and land-wise try to run arid mesa to help bring out lands quicker and untapped, which I think would a much needed advantage with this setup. Other than, solid deck!

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Posted 17 January 2014 at 07:20

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Just looking over the deck, I think you might want to put some 5+ power creatures in the deck that have a cmc of higher than 6, you have options so that ones that end up in your hand can be played obviously, but if everything that has a 5/X power has cmc of less than 6, you aren't getting full benefit of Mayael's ability.

Options: x1 Progenitus 10/10 this card is only a one of because though you have nuts mana production, you just can't hard cast him with his colour range, so he will only get played via ability.
X1 Worldspine Wurm 15/15 that gets cheated into play? yes please
X1 Ulamog, the Infinite Gyre, 11/11, honestly, this guy is a win con all his own

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Posted 18 January 2014 at 16:51

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