warp world (standar)

by piggy on 18 May 2010

Main Deck (60 cards)

Sideboard (15 cards)

Land (1)

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Deck Description

i've been playing warp world as a casual standard deck, this is my attempt at making it moderately good. transformative sideboard!I really wanted to play elvish visionary, but there isnt space and its pretty much just worse than wall of omens. If one was to play it, joraga treespeaker would be notably better The game plan is basically ramp, specifically using a combination of cobra/knight or double walls to make crazy mana, and to cast bombs warp world. Plan B is knight/baloths/siege gangs + manlands. Bloodbraid is the first card id add, abut it doesnt cascade into anything that affects the board.
the sideboard comes in most post board games; the mana gets pretty bad against some decks.
against jund, bring in vengevines, ruinblasters, and angels and the plains against the stock versions, and take out treespeakers, wall of omens, the warp worls, and a single battlement. It's more complicated against the geopede version, as vengevine gets somewhat worse, but you need it to minimize blightning, ruinblasters get much worse, and firewalkers get better. UW control has pretty much the same postboard plan as jund, strangely. against red, its pretty self evident, as lifegain is good and slow bombs are bad. The only deck not to transform against it non-jund, non-naya midrange, unless they bring in negates in which case it might be worth it in game 3.

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

8002030

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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