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This deck is based on playing enchantments on hexproof creatures to make them powerful and be able to win in less than 15 turns. My inspiration for this deck was from one of my friends who said that i should make a very powerful blue-green-white deck that focused on enhancing my creatures. When I finished making the deck, my friend called it EcoFreak.
This deck is all about being the first to attack. You want to be sure that the starting hand has some plains/forests and one or two creatures. If you have a Gladecover scout be sure to play that on turn one because most people can not counter it. Once you play that you should be able to up that creature with tons of enhancements and you should win. You have to worry about many creatures against you because you can't block much, and you have to worry about Supreme Verdict. That card can even be played on your Hexproof creatures. Be sure to hold some of your Fogs to save, and be sure to be almost all out aggressive. Hope you enjoy!
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