O Captain! My Captain!

by Pmoore80 on 18 August 2016

Main Deck (60 cards)

Sideboard (13 cards)

Instants (3)

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Deck Description

Still not sure how Drogskol Captain is only an $.85 card, but I'm glad it is.
Create a flying army of hexproof spirits!

How to Play

Drogskol Captain is the key. The idea is to get two of them on the field. This will greatly increase the effectiveness of this deck for sure. Hexproof flyers, flash exile and control. Chip away for damage while slowly building +1/+1 counters. Any ideas how I can make this move quicker or overall become more efficient? Please let me know!

Cheers!

Deck Tags

  • U/W
  • Spirit
  • Hexproof
  • Help

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,036 times.

Mana Curve

Mana Symbol Occurrence

2627000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for O Captain! My Captain!

My own spirit deck uses "Inquisitor's Flail" to increase it's damage. Flyers are pretty safe up there so the drawback of this card shouldn't be that much of a problem. "Doomed Traveler" could also be a good, early, option. "Long-Forgotten Gohei" could also be interesting, perhaps there are even some good, equivalent, arcane spells out there.
I would remove "Counterspell" for something like "Mana Leak", "Rune Snag" or "Dissipate" as this is the only spell that prevents this deck from being modern legal. I always think that it would be sad if you wanted to take this deck to one of your local tournaments and can't because of one card.
I ultimately would have (I did build it here on the Vault but never with real cards) splashed black into my deck to get access to things like "Dimir Infiltrator", "Nether Traitor" and "Infernal Kirin".

Greetings
Muktol

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Posted 23 August 2016 at 17:57

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Thanks for taking the time to look at this. I totally agree with you on taking out the counterspell's and replacing with something modern legal. I've yet to play anywhere outside of a very informal kitchen table play group. Most of the stuff we run will have stuff that isn't modern or standard legal. But good to get in the habit of legal modern format. So thanks!

I really like Infernal Kirin. Such a nasty card. Works great with this deck. How would you suggest balancing out the mana to allow it?

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Posted 23 August 2016 at 18:38

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On the one hand I would throw in 3-4 searchlands like "Evolving Wilds" (or, if you have the budget the painland variants like "Marsh Flats"/ "Polluted Delta ") and some swamps. Then you would carefully have to reduce the other duallands for some duals that produce {B}, something like "Arcane Sanctum" or "Ancient Ziggurat"/ "Holdout Settlement"/ "Mirrodin's Core"/ "Rupture Spire".
But I would really do this in a new deck (simply clone this one and make your changes) to see if it works for you. Drawing some sample hands and seeing what comes after this can also help to evaluate if you have enough black mana.

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Posted 24 August 2016 at 08:18

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