Modern Affinity

by raggedjoe on 24 April 2011

Main Deck (60 cards)

Sideboard (15 cards)


Instants (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

So anyone who plays with me in Legacy knows my favorite deck: Affinity. Here is my newest version of the deck, more powerful and faster than ever. I race Storm decks and win.

With NP right around the corner, this deck will see changes. I am definitely digging the new StP as a sb card, maybe over IoK depending on the meta. Vault Skirge will definitely be replacing Frogmite.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

81
Likes

This deck has been viewed 39,107 times.

Mana Curve

Mana Symbol Occurrence

29700

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern Affinity

Dude, stop it, just please stop it... You don't need to break it more... I've always hated going against affinity, but now if I don't get the perfect hand for it, my reanimator won't be able to beat it...


Translation; awesome deck

1
Posted 25 April 2011 at 00:48

Permalink

Thanks man, that really means a lot. This deck is the result of a ton of hard work, I'm glad it shows

0
Posted 25 April 2011 at 01:53

Permalink

I think it shows better than a lot of the tournament decks I've seen, you don't need a team of paid designers for you, and you make better than they do. I've got ways to devastate every main hyper-aggressor except affinity since people started running yours, even the netdeckers are dangerous lol

I think I see more netdecks of your affinity builds than anybody else on this site or salvation, it's gotten insane dude

0
Posted 25 April 2011 at 02:12

Permalink

He's right. On both accounts. I've said it before and I'll say it here too, you have a gift for artifacts, specifically Affinity. This deck is unreal, and I've already played against a few netdecks of it. It's so god damn fast dude...I'd even say these netdecks of your design are overtaking Gobs as the aggro threat to Extraction. I've been having a real hard time beating them.

WnB has Reanimator, I've got Extraction...

Dude, I'm officially declaring you the king of Affinity. =]

1
Posted 25 April 2011 at 05:53

Permalink

Uggh. I composed a long reply to this, which the website unfortunately crashed upon my reporting. Don't wanna take the time to retype it all, but basically my points were

1) Thanks so much for the support guys
2) I have noticed the trend you mention and am very excited - I came up with the idea for this style during the MBS spoiler season
3) It would be really awesome if a big-time was to pick up this list - not happened yet, but it has been discussed on SCG.
4) On M-L, NPH is not legal and Vault Skirge is officially INSANE! I'm running 4 copies over Frogmite

0
Posted 26 April 2011 at 12:02

Permalink

Hey man I mean it. Everyone has their niche...yours is this =]

I just wish there was some magic way to keep people from using this against me...It is DEFINITELY the new aggro threat for Extraction. My extraction decks can deal with Gobs...I've learned how to take them. This though...it's too damn fast and there's almost nothing I can pull out of your deck that really slows it down enough.

Don't take this the wrong way...but I really don't want you to make anything better than this...If you do...It will be like Lands all over again -_-

(By the way...NPH cards make Lands a joke by comparison to before for Extraction. HUZZAH!)

0
Posted 27 April 2011 at 01:48

Permalink

Looks neat, although I hate affinity - since it's so easy with artifact lands, i'd say this is excellent !

0
Posted 25 April 2011 at 09:45

Permalink

Please explain how artifact lands makes Affinity "easy"... Not getting that part.

0
Posted 26 April 2011 at 04:00

Permalink

I'm with Joe... I took a day to work on the affinity I made for CASUAL, and it still doesn't fire as well as Joe's. Mine is Vintage even...

0
Posted 26 April 2011 at 04:23

Permalink

Honestly, without artilands, Affinity would not really work even up to par. It's a necessary evil really.

0
Posted 26 April 2011 at 06:32

Permalink

Oh god... Affinity in Vintage... with Workshop...

*Goes off and makes a list*

On the artifact lands: I would agree they are a necessary evil. Although they do a lot for the power level of this deck, it makes LD much easier and certain hate cards much more formidable

0
Posted 26 April 2011 at 12:03

Permalink

How does this deck fare against artifact hate decks specifically, such as a Liquimetal destruction deck that is packed with artifact destroy spells?

0
Posted 26 April 2011 at 17:49

Permalink

I dunno to be honest. Such decks are not strong enough to be played comparatively, but seem like they have a good affinity MU. Do you have a decklist in mind?

0
Posted 26 April 2011 at 22:36

Permalink

Okay, so I looked at your lists, and I think I would have no issue eating you. Sorry, but your deck is too slow... I mean, sure, you can kill two or three guys, but that will buy you maybe a turn or two...

0
Posted 28 April 2011 at 02:08

Permalink

The card Due Respect has been helping me slow the netdecks of this down to an extent, so I'm grateful for that, and Trinisphere is a life saver (literally) but still...Goblins has nothing on this.

What irritates me the most though is that there's no OBVIOUS thing to extract. I mean, it really annoys me...

0
Posted 28 April 2011 at 21:06

Permalink

How exactly does due respect help? Noone has haste, and its not like you can cast it Turn 1...

Trinisphere is a pain, I'll grant you that, but we have artifact hate to take care of it (kinda). Luckily, you cant exactly throw Trinisphere into any deck, so most people dont use it

0
Posted 28 April 2011 at 22:02

Permalink

It makes you have access to one less land (minor, but it helps), it shuts down the Springleaf Drum bullshit, and also holds off Mox Opal to an extent.

0
Posted 28 April 2011 at 22:11

Permalink

Due Respect, THAT's what I forgot! I've been working on just fighting fire with douchier fire like I usually do, but that could work!

0
Posted 29 April 2011 at 10:20

Permalink

Hahaha good luck with that. Won't help you much vs a good opponent :P

0
Posted 29 April 2011 at 13:26

Permalink

I said it helped, not that it...actually...damn you ragged -_-

0
Posted 29 April 2011 at 20:05

Permalink

Oh, and mind taking a look at my two new Extraction decks? =]

0
Posted 28 April 2011 at 22:15

Permalink

Sure thing man... As if I would have a clue XD

0
Posted 28 April 2011 at 22:18

Permalink

Mmkay Joe, you've got to stop this, I've drawn a line man. I've seen three netdecks of this today, and have actually lost a match to an aggro deck with reanimator now... This has NEVER happened...

Affinity has supplanted Goblins, and done it well enough to beat Reanimator, Storm, and Dredge. You win the cake for best aggro builder dude, you've not only outdone yourself this time, you've outdone freaking goblins.

0
Posted 30 April 2011 at 00:26

Permalink

If you can't beat'em....

0
Posted 30 April 2011 at 19:06

Permalink

Well I went 2:3 against them, it's just one knew how the deck should be played. I dread the chance I might wind up playing you on workstation, because no matter the victor, it would be slaughter.

Also, since you're the person with more experience with artifacts than pretty much anybody; what's a good artifact creature for one mana? I'm currently using Court Homunculus in a casual deck, and the deck doesn't really attack except to win... It just makes the Homunculus seem wasted really.

0
Posted 30 April 2011 at 22:58

Permalink

Well that really depends on the list. Post it?

0
Posted 01 May 2011 at 03:09

Permalink

Hey ragged, was wondering if you could check out my deck "Little Chocolate Donuts". It's a Shape Anew deck that I think can do pretty well, but I think with your skill with artifacts and your higher familiarity of standard, you might be able to help. =]

(I can't believe I'm gonna be the one to put this on the top lol, seems ironic)

0
Posted 01 May 2011 at 05:36

Permalink

Sure thing! I'll check it out

0
Posted 01 May 2011 at 06:21

Permalink

How fast can this deck kill (goldfishing) and how consistently? I feel like if this can't consistently break the turn 4 or turn 3 barrier, this won't make it in legacy. Sorry man. I know you guys are talking about how good it is, and it really does look solid overall but it can't hold up to some of the combo decks in the format and is too linear to fight them back with disruption, especially not with only 2 Canonist in the SB. I mean, extraction will naturally be a good matchup for it due to it's slow speed and the diversity of threats in Affinity. However, I don't see it consistently beating High Tide or ANT decks.

Main point here: Needs a faster kill and/or better sideboard plans. Vault Skirge seems decent but I don't see the loss of power making it better than Frogmite. Lifegain wont help you too much in many situations. Disciple of the Vault seems like a must. It can increase the clock by miles.

Also, why not have the full four Vault of Whispers when you have a full four Darksteel Citadel? I feel like it there's not enough artifact/land destruction that will really matter that the little bonus in mana consistency would be worth a 2 for 2 swap there.

Sorry if I sound like a prick or something for "bringing down" this deck a bit. It is very good and should be fine vs. a lot of decks for sure, but I just wanted to point out some major flaws, IMO.

1
Posted 01 May 2011 at 06:22

Permalink

Goldfish wins average turn 3-4 (I did 100 hands, total turns=321). Combo decks are a relatively good matchup, between Canonist, Theropy, and (depending on the deck) Revoker, I find we can slow combo down noticeably.

The issue with Frogmite is that after turn 3 you rarely will be swinging with him. I feelhe just sits there in too many games. For Disciple, I think it is often a dead card, as the best spot removal in Legacy exiles dudes and if I dont have Ravager, Disciple often is useless. On speed, see above.

I don't know about you, but I see Wasteland everywhere. Additionally, Citadel survives a broad range of things from Grip to Energy Flux to Shattering Spree to Deeds. Really marvelous. I run only 2 Vault of Whispers because that's all I need. I don't need much B

0
Posted 01 May 2011 at 06:55

Permalink

What type of draw gets the turn 3 kill? Jw. I used the sample hand viewer and did not see many likely scenarios (admittedly with a smaller sample size: about 10 hands).
And Wasteland is a valid point, though honestly, with a deck like this, I'd probably most often want them to waste their own land to take out one of mine when I'll still just drop everything anyways... Shattering Spree is sick stuff regardless but I guess I can see your point.
I love affinity but I feel like it's just very fragile and a bit slow vs. combo...

0
Posted 01 May 2011 at 07:13

Permalink

My bad... 421 turns, not 321. Wins T4-5. It has a decent combo matchup post board with all the hate I can bring in. I do not feel this deck is very fragile, quite the opposite actually! Why do you think it is?

0
Posted 01 May 2011 at 16:27

Permalink

Well, besides the nice list of hate you already provided? How often do you slam through a turn 2 Kataki, War's Wage?

My point here though is that affinity is a solid deck choice, for sure. However, to me it is similar in nature to Dredge/Reanimator decks in that against an unprepared field they can do lots of damage. When sideboards begin to bring in hate against them, you're doomed. Artifacts are easy to get rid of. Hell, even a quickly powerd out card like Creeping Corosion will rock a deck like this. The biggest reason Affinity builds are fragile though, is that they have little to no defense against those types of cards. Many other aggro builds have awesome "reset buttons" like goblins with Goblin Ringleader, Goblin Matron, and such. Other decks have ways to stop problems by running cards like Force of Will. This deck lacks that ability. In short, it's very narrow and does little to interact with the opponent short of beating down.

So... I feel it's justified to say it is a fragile deck. Good, powerful, fun - no doubt about it, but fragile. Speed is necessary to beat the combo. This deck is somewhat short on that. High Tide is one of the "Slower" combo decks in legacy right now and it consistently goes off by turn four. If you don't win the die roll, that means you've just lost the match. Even post-board, they have hate and Force of Will for yours.

If you find the right field without fast combos and prepared sideboards, this looks awesome. A more average field of combo decks though, and I'm sorry but I'm not seeing it. However, NPH should help eliminate some of the High Tide validity thanks to a certain "free" uncommon - perhaps a misstep on the R&D from Wizards.;)
(Yes, pun intended)

0
Posted 02 May 2011 at 03:40

Permalink

I've never really run into enough hate that they could stop Reanimator... I run that as my main deck, and usually my loses come from me getting a hand that is absolute dildos, hate just doesn't do much against a good pilot. Dredge however, can be devastated sooo much easier.

Also, with Surgical Extraction and Mental Misstep coming out, I see combo taking a bit of a back burner for now. The amount of hate cards for the basic Storm, or Tide deck is astonishing post NP...

2 Mindbreak Trap
3 Mental Misstep
3 Surgical Extraction

And only Mindbreak isn't a general purpose card, so that setup could easily be slid into a vast number of decks. Hell, you could even throw in Revokers in a lot of decks if you see to much storm, name LED and we're boned.

0
Posted 02 May 2011 at 03:51

Permalink

How does your reanimator fare vs. the black Leline? 1 card that beats the deck basically stone-cold, before play has even begun.

0
Posted 02 May 2011 at 03:57

Permalink

Look, I'm not trying to pick a fight or anything. Mental Misstep will change the face of Legacy, no doubt. The other two are cute but very hard to use effectively or correctly. You can't just shove them into any deck and expect to beat combo with them. Surgical Extraction is fine but unbelievably overrated right now. I just don't understand all the hype. You cast it and fine, but they've already cast their win condition. Make 'em discard it but they'll Misstep you or use FoW.

Graveyard hate is hardly uncommon and hardly impossible to use in ANY deck. Revoker is pretty weak, btw. It is soo easy to get rid of and against a skilled player will maybe slow them down by a turn at best. I've said my part, and if you don't want to believe any of it, fine. However, being prepared and aware of weakness is crucial to both becoming a better deck builder and magic player.

0
Posted 02 May 2011 at 04:03

Permalink

Except when there is a difference between what kills q deck and what you see...

I have never in my life seen anyone at a PTQ or major tournament with Leyline of the Void, except for leylines.dec. Kitaki is also very rare, as WW is not a great mana cost right noes and most ppl don't think it's needed. But we do have spot removal for him if need be.

0
Posted 02 May 2011 at 04:28

Permalink

Kitaki only cost 1W which is incredibly easy to cast in legacy. You basically have Dispatch is all and that's if you draw one of the 3 right away, have the correct mana for it (admittedly not too hard to get), and have the mana open before your upkeep. Oh, plus that's assuming you sided it in...

Leyline is less played for sure, but the point is that it is NOT hard to hate reanimator if you feel there is a need, same as affinity.

0
Posted 02 May 2011 at 04:54

Permalink

Reanimator does have admittedly a terrible game if they carry leyelines in the board, but as Joe said, it's not common. And Revoker is exactly what you describe, a stall tactic. A turn to live can net a great deal against some decks.

Grave hate is possible the most prevalent throughout magic right now, and I'm certainly not picking fights either, I in fact agree with most of your opinions. I simply wanted to throw out a hate package, not tailored for actual use, to sprout ideas.


However, I do disagree with you on the subject of Surgical Extraction. It's going to have a massive impact on how storm is designed I think.
It rips out Brainstorms, Ponders, or mana production if you play it right. Using it on Tendrils or EtW is absolutely useless, as you said, but taking LED is pretty nasty.

0
Posted 02 May 2011 at 05:00

Permalink

Meh. Have you heard of Extirpate? It's like the same thing but situationally better, occasionally worse as well. I wouldn't say either is hands down better though. But, similar to the Leyline, it sees very minimal sideboard play right now and for good reason. Taking brainstorm won't do enough. Ponder is even worse. In fact, it actually makes their deck 3 cards closer to getting their combo off. It does hurt the deck overall, but it's not terrible for them either. Led usually doesn't reach the graveyard until they're comboing off anyways so it's probably not going to stop them too well either honestly. I think for a while people will try to pack it into decks but it will soon meet the same fate as Extirpate: maxing out as a 2-of in the SB of decks...

0
Posted 02 May 2011 at 05:17

Permalink

Extraction, in general, destroys Storm/combo decks. Surgical Extraction is an arguably better Extirpate, as it can be used faster, and in any deck color. Mental Misstep will indeed change competitive play in a large way, but one of the roles it will serve is as protection against Surgical Extraction.

You can just ask WnB...Storm gets trashed by Extraction. =P

0
Posted 02 May 2011 at 05:24

Permalink

Extraction as a deck for sure would trash Storm/Combo. The card on it's own.. I'm just not sold... Surgical Extraction will often be better, though being "uncounterable" for Extirpate makes it a better option in various matchups (assuming you're running black mana production).

0
Posted 02 May 2011 at 05:41

Permalink

Without question. My most recent Extraction deck uses I think 2 Surgical Extraction and 1 Extirpate, just in case I need to whip out the big ol' "**** you" that is Split Second.

0
Posted 02 May 2011 at 05:46

Permalink

As a random afterthought... While it may not come up often, one more case for Split Second is to prevent them from removing your one card with Surgical Extraction on their own. What I mean is, once you target a card in a graveyard with Surgical Extraction, they could potentially use a spell or ability to remove it from the game (or shuffle it into their library - I'm thinking respond with Entomb into eldrazi or some weird shenanigans), essentially negating the library/hand carnage it would otherwise use. Again, not very probable, but a fun idea to be aware of.

0
Posted 02 May 2011 at 05:59

Permalink

I have actually witnessed the "panic self-grave hate". It's amusing to say the least, as it's like smiling at a full house in poker. Split Second is indeed an unbelievably powerful ability. If S.E. was as it is but also with Split Second, I can say, with no shame whatsoever, that I would have crapped myself right there.

0
Posted 02 May 2011 at 06:04

Permalink

Hahaha. Yes, I would then actually perhaps concede defeat and say it was an excellent card, rather than a decent but over-hyped card.;) That's awesome though. Props to you and the opposing player, btw. Many wouldn't catch that line of play, but yet it's hilarious to force upon them.:)

0
Posted 02 May 2011 at 06:15

Permalink

Definitely. When he did it I was like..."You sneaky bastard..."

Also, long post chain is long...

2
Posted 02 May 2011 at 06:24

Permalink

Back on topic... How many sb spots are you willing to devote to Kitaki? 2? 3? I seriously doubt anyone will make a quarter of their sb affinity hate. And even if you run 3, you don't have it game one, game two you have to draw one in the first 5 turns or else it wont matter, and game three I get another shot at killing you, this time with cards to answer Kitaki. Good odds for me. Although it's true plenty of affinity-hate cards exist, that is slightly different from saying affinity is easy to hate.

1
Posted 02 May 2011 at 20:24

Permalink

There are soo many cards that it is incredibly easy to hate. I'll say it one more time... Against an even moderately prepared field, this deck will have a rough time. Against a totally unprepared field lacking fast combo decks, this deck can do excellent. I'm not saying it's a bad deck or a bad list, even. I do still believe a bit more speed would help it *cough* disciple *cough* ;)

As it stands, it's basically an aggro list which is fine, but not incredibly unstoppable. It runs out of gas fairly quick. Tezzeret is the major key to helping prevent that but it still can easily happen.

I love affinity, but there is a reason it's no longer the "boogeyman" it used to be back in the days of the orignal Mirrodin block, even post-clamp.

Oh, and if you need/want more to work the Disciple into comboing with, you could try a red splash for Atog or something like that. Not quite as good as Ravager (ok, nowhere nearly as good) but still pretty sick. If they can't block it on turn 3 or kill it and you even have 1 Disciple out... Ouch.

0
Posted 02 May 2011 at 22:49

Permalink

I personally think disciple, while good, is remarkably overrated. It might at times make this deck faster, but other times it could end up as a complete bust. DotV's main glory came from the Mirrodin block, where it was so unanswerable in affinity builds, that tournaments became who drew their Ravager first. Now, he's still good, and probably will never be considered "bad", but he is nowhere near the level of power he was at back then.

0
Posted 02 May 2011 at 23:12

Permalink

Disciple can drop the average kill of this deck by 1 turn and even have a new "God draw" of turn 2 kill.

Turn 1: Vault, Opal, Drum, Ravager, Memnite, Disciple
Turn 2: Disciple, Disciple, All out attack and sac all artifacts to Ravager. Combo also works with Atog, btw.

Not too likely, but holy S*** fast! The fast kill before was turn 4...
THIS is the power you often need/want to beat the fast combo decks.

On a completely different note, I commented back on my Bant deck Raggedjoe. I'd really appreciate some follow up feedback.:) Thanks for your help.

0
Posted 02 May 2011 at 23:58

Permalink

Oh, I definitely am not saying it couldn't add in speed to the deck, as you have shown, and is clear anyway, it would. However, I worry that it could also lead to "dead draws" and moments of slower play. Don't forget, to put in Disciples, you have to take other things out, which could slow down the deck more than its addition might speed it up.

Obviously, ragged knows more about what to take out than I do, provided he chooses to add Disciple or not. In the end, it does come down to his decision...and in both cases I can see an argument that makes sense. Put him in and risk dead hands for more possible speed, or leave him out for overall more consistent play.

=/

(Btw, link to said Bant deck?)

0
Posted 03 May 2011 at 02:47

Permalink

http://www.mtgvault.com/ViewDeck.aspx?DeckID=173886

^^ Bant deck (Standard)

Yeah, I guess I can see the argument for consistency. I just love the explosive power Disciple offers, though I guess I could see why you may not want it..

0
Posted 03 May 2011 at 03:05

Permalink

seriously, i looked at a sample hand, and first turn (if u draw) signal pest, mox opal glimmer void and memnite... all first turn... second turn arcbound, thats scary stuff....

0
Posted 01 May 2011 at 06:49

Permalink

Mhmmm. A "good" hand with this deck is rather insane. I once got what is definitely the best possible hand before (on play):
Tezz, Tomb, 3 Mox, 2 Ornithopter

I grabbed a third Orni with my T1 Tezz and he resigns before his 1st turn

0
Posted 01 May 2011 at 07:06

Permalink

This deck is very fast. I just did a few draws and it seems to pull off very consistent 20+ damage somewhere around t5.

I wonder if it would be worth taking out something (maybe an etched champion) for another Master of Etherium. Those guys ramp up damage here SO well.

Fantastic deck man!

0
Posted 01 May 2011 at 10:00

Permalink

Thanks man! Ive been wondering about MoE, but I don't think I can support any more 3 drops and Etched is usually better than MoE in my experience. Pro colored is sweeter than you can imagine until you start using this deck competetively. Sick with Basically everything

0
Posted 01 May 2011 at 16:31

Permalink

Awsome deck.

I personally hate Arcbound Ravager and prefer having Acrbound Crusher instead, but if it siuts you go with it. ;)

Heck I think this deck will give my Affinity deck a run for its money. Lol
You just gave me a nostalgic moment here. I built my Affinity deck just as the set came out, used to beat the original Affinity deck everytime just cos I used Crusher instead of Ravager.

Keep up the good work.

0
Posted 01 May 2011 at 13:30

Permalink

My only issue with Crusher is his CMC. I spend 4 mana on cards that win the very next turn.

0
Posted 01 May 2011 at 16:35

Permalink

Yeah....the ravanger is way better, when u consider disciple of the vault.

0
Posted 02 May 2011 at 00:46

Permalink

... except most people don't run disciple because he is dead without Ravager. I'd much rather have a Vault Skirge or Pest most of the time

0
Posted 02 May 2011 at 02:23

Permalink

Majician has deleted this comment.

Posted 01 May 2011 at 21:15

Permalink

I run Glimpse of Nature, I would very much suggest it.

0
Posted 02 May 2011 at 00:47

Permalink

I've never liked Glimpse much, it seems like an extremely conditional card and a horrid topdeck. Dobyou have a good list with it I could see?

0
Posted 02 May 2011 at 04:23

Permalink

http://www.mtgvault.com/ViewDeck.aspx?DeckID=179046 it is pretty pre tezzeret tho

0
Posted 02 May 2011 at 21:28

Permalink

My main issue w ur deck is it is very very threat light, like all Glimpse Decks I have seen. What happens when you don't find a threat?

0
Posted 03 May 2011 at 00:20

Permalink

good god with the 0 and 1 costs in this deck, glimpse of nature could get out SO many creatures.

1
Posted 02 May 2011 at 03:40

Permalink

Oh, and Joe... You're over a hundred :)

0
Posted 02 May 2011 at 04:35

Permalink

Yep! This deck is on track to become my most popular deck ever! Awesomeness!

0
Posted 02 May 2011 at 12:08

Permalink

Im new to the community fairly so (I created an account a little while ago but have not been on much until now). Im just amazed at the speed of this deck. Truly the work of a mastermind

0
Posted 02 May 2011 at 21:49

Permalink

Thank you very much :) I'm glad you enjoy it. Please take the time to check out some of my other decks

0
Posted 03 May 2011 at 16:30

Permalink

I'm just curious, so please correct me if I'm wrong.. but how is this affinity? Thought Cast is literally the only card with affinity in this deck. Isn't this just artifact aggro? Or are you just playing on the speed of affinity, and using the term synonymously with uber fast aggro?

I'm only asking because, to me the basis of affinity is Ornithopter and Phyrexian Walker (now Memnite), Frogmite and Myr Enforcer, and possibly Tooth of Chiss-Goria depending on the power/budget of the cards available to you.

0
Posted 03 May 2011 at 16:01

Permalink

I feel this deck falls under the Affinity archetype because it is the natural evolution of that deck. Tooth used to be good, but today is massively underpowered. Many people have completely dropped Enforcer, and I expect people to realize Frogmite is underpowered as well. Although this list only runs 4 Affinity cards, this deck follows the same strategy that old-style affinity ran, and, if looked at over time, is the obvious evolution of Affinity today.

0
Posted 03 May 2011 at 16:29

Permalink

Ah, I dig it :) So Affinity has graduated from just a mechanic to being a theme.. not surprising :P Mind you, I was wrong in my origional post, Ravager, Ornithopter, Cranial Plating, and art-lands are as much affinity as cards with the actual text "affinity"

Only reason I was asking is because a friend of mine runs an affinity deck, which was beyond good in it's day but is somewhat lacking now. He's helped me out quite a lot by giving me some cards I'd never be able to acquire otherwise, so I wanted to look through my collection and see if I could find anything to help modernize his affinity deck. I think he wants to keep the elements of traditional affinity, so this would be a bit too far removed from that. Still, maybe there could be a happy middle ground to keep it casually competitive? Any suggestions?

0
Posted 03 May 2011 at 18:28

Permalink

There are many ways to alter the original Affinity to be more competitive and still keep to the same theme of getting as many cards in play and swinging with a large creature.

It depends on your knowledge of what cards are out there and what cards are available to you.
Raggedjoe's example is just one way of making an Affinity deck.

0
Posted 03 May 2011 at 19:07

Permalink

Yeah, if you've ever noticed, even from the original affinity decks, the most "broken" or powerful cards were the ones that didn't say affinity anywhere on them (Ravager, Skullclamp, Vial, Artifact lands, etc.). This deck just pushes the power level far beyond the original deck (short of Skullclamp which is still banned for legacy) by updating the old affinity cards which were once good, but now a bit more underwhelming.

0
Posted 03 May 2011 at 21:49

Permalink

Hi raggedjoe,

Here is my modernised deck:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=179694

next to my original deck:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=10224

I would really like you to comment on them when you have the chance.

0
Posted 03 May 2011 at 17:50

Permalink

Sure thing, I'll check them out!

0
Posted 05 May 2011 at 01:47

Permalink

I love your deck and i might have to copy it :)
I play with a small group and we kinda have our own format, its really just Vintage without Power9 or sideboard.
Could you maybe help me make an affinity deck similiar to this but maybe tweak it abit vintage'ish?

0
Posted 05 May 2011 at 00:34

Permalink

Go right ahead! I actually have a deck I made recently that is vintage Affinity, you'd have to drop the moxen for art lands and the P9 spells for something else, but it's a good blueprint you can use.

0
Posted 05 May 2011 at 01:45

Permalink

Wow! 192 likes and 80 comments! I've never had a deck hit 200/100 before (hint hint)....

Anyways, I'm glad you all enjoy this and I greatly appreciate all the feedback!

1
Posted 05 May 2011 at 01:43

Permalink

Well.. wish I could help you but I'm not sure how. Oh wait... maybe by commenting.;)

Congrats man! Almost over 200! Crazy stuff!

0
Posted 05 May 2011 at 04:28

Permalink

Bleep Bloop!
Achievement unlocked, it's over two-hundred!

1
Posted 05 May 2011 at 04:49

Permalink

Congrats dude. I present you with your first 200/100 deck award! (not technically your first 200 deck though, I don't think)

This deck is certainly worthy of such an achievement. It's been giving me a hard time since you made it...well, since you made it, someone saw it, ordered the cards, and then brought the netdeck to my shop...but I digress =P

0
Posted 05 May 2011 at 05:12

Permalink

http://www.mtgvault.com/ViewDeck.aspx?DeckID=176467 my version of legacy affinity

0
Posted 05 May 2011 at 08:52

Permalink

Fantastic...this deck's intensity just crashed my computer 6 times...

0
Posted 05 May 2011 at 21:23

Permalink

It is an ok try at affinity. Taking out frogger for vault skirge ain't worth it. In legacy players try for speed. Frogger is one of the fastest creatures in the format. It is a neccesity in legacy. You really shouldn't use it in here if your also shooting for enforcers too. Jury is still out on tezzeret right now. It may be good but 4 drops in legacy are usually suicide dead draws. Play at your own risk.
Ancient tomb and glimervoid are going to screw you over in competition. Your mox opals and springleaf drums substitute your mana base so you are going to find them dead drops. Your better off running blinkmoth nexus to combo with pest, plating, or ravager. It is a wasted investment. Also you sideboard uses engineered plague. It is not needed as affinity more often than not will outclock any tribal decks such as fish or goblin. Your greatest threats are ad nauseam, high tide, charbelcher, and dredge. You need to drop the plague for mindbreak traps for the extra protection from your worst matchup. You also really need phyrexian revoker and or pithing needle in your sideboard to shut up helm of the void builds. REMEMBER YOUR DECK WINS GAMES, SIDEBOARDS ARE WHAT WINS YOU TOURNAMENTS

Peace

0
Posted 06 May 2011 at 17:44

Permalink

Ummm.... confusion...

Frogmite is barely faster than Skirge, and is useless after turn 2-3. Dunno what your saying about Enforcer, because I don't run it.
"It may be good but 4 drops in legacy are usually suicide dead draws. Play at your own risk." This isn't exactly true, but Tezz can be a problem sometimes. The trade off is that it is a "next turn I win" card.

"Ancient tomb and glimervoid are going to screw you over in competition. Your mox opals and springleaf drums substitute your mana base so you are going to find them dead drops. Your better off running blinkmoth nexus to combo with pest, plating, or ravager. It is a wasted investment. "
--I take it you would be suprised to learn I play this deck in 100+ man legacy tourniments? Anyways, Tomb and Glimmervoid you are dead wrong about. They win games. Ever heard of Null Rod? Most popular Affinity-hate crad out there. How about all the ways to kill artifacts? Non-art lands are important. Tomb also provides speed and Glimmervoid gives me more color access. I think you should also count my mana sources, because your missing something there.

I don't think you have much experience with this deck (or maybe playing legacy?), because you would know that ANT is not a threat, and Belcher is not played enough to be called a threat either. Goblins... well, read some tourniment analysises. Gobs's deck matchup is the mirror. High Tide is not the best matchup, but the deck is too expensive for more than a handfull of people to play per tourniment. I DO have Revoker in my sb, but noone plays Helmn of the Void, its for UR Painter and Horizons mainly.

0
Posted 07 May 2011 at 20:33

Permalink

I like the deck, but I casually threw a deck together that really surprised me. Everyone is raving about the speed of this one, so I net-decked it against mine...mine chewed it up and spat it out 3 games in a row, without a sideboard. Biggest slow downs for this deck in my games was the relative short supply of black mana - cranial plating doesn't do much when you cant equip it. Actually mana was an issue a couple of times in general, not sure if there are enough sources. It is rather daunting when you see a 5-card lay down on turn 1, but not unbeatable. I found removing the ravager fairly effective as well - sure a 2/2 ornithopter can be annoying, but hardly a game winner.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=181274

There's the deck that ate this one. Argentum Armor on the table and hitting you by turn 4. Latest I've had the armor out is turn 5. As soon as that happens the biggest or nastiest thing on the table disappears quick, and gimps affinity quick. YMMV though. It was only 3 games, maybe it was just crappy draws or something.

0
Posted 07 May 2011 at 14:15

Permalink

I must have missunderstood what you meant about plating... it has Equip {1}....

Also, about your deck... You draw SFM and Paladin AND have metalcraft by turn 4? That's, well... really really lucky.

0
Posted 07 May 2011 at 20:08

Permalink

Ravager really shines as a removal magnet, turns extra mana sources into damage, and can do some sick combat tricks too. Its better is meh hands that aren't bad enough to mull.

0
Posted 07 May 2011 at 20:36

Permalink

Where's the white?

0
Posted 08 May 2011 at 05:02

Permalink

White is on the SB.

0
Posted 09 May 2011 at 01:20

Permalink

it is a good deck. any reason you don't use DotV? Is it for consistency or has the card lost its once legendary speed? just wondering :)

0
Posted 09 May 2011 at 00:11

Permalink

Consistency... Sometimes he's a dead draw

0
Posted 09 May 2011 at 01:21

Permalink

that makes sense. i also don't like to add something just for that occasional cool combo or win.

i can back up surewhynot, this deck is a semi-frequent sighting at our shop.

do you think, by the way, you could maybe tell me what you think of my deck?

0
Posted 09 May 2011 at 01:32

Permalink

Awesome-sauce. I kinda took over the mtgsalvation Affinity thread once MBS came out because I knew this is what Affinity should turn into :)

0
Posted 13 May 2011 at 11:58

Permalink

ive looked at this deck again, and its crazy. Such a good balance of weenies, big swing power, draw and mana accel, and so god damn consistent. well done.

Id love it if there was somewhere i could see a graph of average damage over turns, and compare this to other fast decks.

Does this beat good kutholda decks?

0
Posted 13 May 2011 at 10:13

Permalink

This deck will beat any KRed deck. Dunno how much competitive play you know, but this deck is competitive in Legacy play. Easily would take apart any standard deck, KRed, Caw-Blade, or RUG

0
Posted 13 May 2011 at 11:56

Permalink

powerfull. just powerfull.

0
Posted 14 May 2011 at 06:07

Permalink

Great deck, but sir I have two words for you, fracturing gust.

0
Posted 14 May 2011 at 20:07

Permalink

That spell will never be used on a deck like this. It's just too slow.

0
Posted 14 May 2011 at 20:45

Permalink

Ummm.... No. Just no. Energy Flux is dangerous. Gust is laughable. Besides, what deck would possibly want to run it?

0
Posted 15 May 2011 at 04:32

Permalink

that new card creeping corrosion works pretty well against the newer tezz decks, do you think it would give you trouble with this deck? it's 4 mana, but green can get to that very fast. :|

0
Posted 15 May 2011 at 19:48

Permalink

Ummm.... No. I can't see anyone using that card since every deck that runs green has strictly better options available, except for elves, and elves is a rough matchup for Affinity already, though luckily that deck has an unfavorable percentage v the field as a whole. As far as Legacy is concerned, Creeping Corrosion is as playable as Koth.

The #1 mistake I see people make on this site is the trap you just fell into: thinking about the wrong format. Very very few cards are good in legacy unless they merely enhance a pre-existing synergy. The only T2 cards that come to mind as exceptions are Goblin Guide, GSZ, and some of the phyrexian mana cards. Think about it this way: Tectonic Edge is playable in T2. now look at Wasteland.

0
Posted 15 May 2011 at 22:47

Permalink

hmm good point.

0
Posted 17 May 2011 at 08:11

Permalink

Hey man, i love this deck so much im building my own version to play with. I dont want to buy any of the pretty expensive cards like mox's, tezz, etc.

Can you take a look at mine and maybe suggest some cheap options for improvements? Thanks :)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=188515

0
Posted 24 May 2011 at 03:53

Permalink

Sure thing man!

0
Posted 24 May 2011 at 12:13

Permalink

maybe i am just not up in the magic lingo but how is this affinity when not one card has affinity for artifacts. You have cranial plating and other cards that work very very well with artifacts but not one actually has affinity?

0
Posted 26 May 2011 at 13:05

Permalink

Thoughtcast has Affinity...

Affinity has developed into an archetype, not just one deck. The name was never a great fit as even in the original deck, the non of the best cards (and no card that would be banned in some format) had the word "Affinity" on it.

0
Posted 28 May 2011 at 03:37

Permalink

porcelain legionaire would work nicely in this deck

0
Posted 14 June 2011 at 17:46

Permalink

I have tested it over and over and sadly there just isnt room :'(

0
Posted 07 July 2011 at 04:29

Permalink

I d maybe change Meekstone for Phyrexian Metamorph in sb.. its great card against all those show and tell decks or reanimators.. Just an idea.

0
Posted 04 July 2011 at 14:21

Permalink

Definitely a cool idea, I'll test it out! Thank

0
Posted 07 July 2011 at 04:33

Permalink

Maybe Lotus Petal over Springleaf Drum. It costs less and doesn't slow your deck down :)

0
Posted 24 March 2013 at 05:06

Permalink

colbs35 has deleted this comment.

Posted 24 March 2013 at 21:12

Permalink

I have a hard time think what's best if etched champion or steel overseer. Here's my point. Etched champion is a beast, the unblockable (except for other artiffacts) ability he has is perfect to combine with cranial plating and do tons of damage, and also be really good on defense not taking damage from colored spells. Also he wont be path to exiled, bolted, etc. BUT, sometimes I feel like I drop all my hand and if I don't have a cranial plating, tezzeret, or arcbound ravager he just sits there and I'm unable to do damage with my ornithopters, memnites and plague stingers. On those ocassions I feel steel overseer would be way better giving the rest of the creatures more damage and defense. So, I'm really not sure which one to keep, what do you think?

0
Posted 02 April 2013 at 18:09

Permalink

Seat of the Synod and Vault of Whispers are banned in modern...

0
Posted 18 June 2013 at 10:34

Permalink