It's sad how this deck might just work if they allowed the cards :)
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Um..maybe I`m being silly but 3 primeval titans, thrun and and inkmoth nexi add up... not quite as Budget as I would expect...
I avoided them since I wanted my creatures to build up as opposed to having them keep dying.. Mostly the plan is to wait for nova chasers and/or harbingers to get some chasers. Honestly I love those Nova Chasers :)
Nice Deck! It does the right stuff pretty well.. I would replace the white altogether since you have enough anti-block cards and removal from the burn cards.. I would honestly suggest adding some more draw cards like curiosity and Desperate ravings for synergy with it or add some mana ramp like geosurge to make it faster... Make it red blue instead of red white or make it mono red. Simply put, the white cards don't do anything that your red cards don't already do well enough.
Nice Deck.. I think it could use maybe more one drops and more mana ramp.. Maybe some Traveler's Amulets?
Why would you destroy a decent deck like this? BAD!!!
Well it looks standard except for Lightning bolts. I'd replace with incinerates. Plus, the Iron myr are not really that useful. I would replace them with traveler's amulets if at all... I would also replace the Koth's with Chandra's and add another phoenix since theyre just really good cards. You could also use panic spellbombs and moltensteel dragons since theyre fast and dangerous and the spellbombs let you draw. plus if you put enough artifacts in you could use galvanic blasts and theyre then better than LB's.
Well, I really like this Idea so I'd suggest Panic Spellbombs, Also check out Tectonic Rifts and Volt Charges.
It would be much worse if I threw in Black as well.. Think Mad Aunties and Worts... :)
Np :) I look out for when I see goblin decks out there.. Sadly there are only so many goblins in standard for tournaments at this time so the decks tend to be pretty similar when they do show up...
Well, the entire point of this deck is that it's cheap. Plus ruinators exile creatures from the grave and this deck is fueled by that. The more in the grave, the better it is.
You need some removal and some mana acceleration. I'd suggest infernal plunges and Harvest Pyres or Incinerates. Infernal plunge helps trigger morbid if you don't have a grenade on hand. Plus you may want to add some contested war zones since you can easily use fireslingers to get it back and it really does help.
I run something very similar to that and trust me when I say that it works.. You need a decent draw but when it works, you win pretty quick...
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/boab/146
Well, think of this combo: Turn 1: Memnite + Infernal Plunge + Brimstone Volley :)
Anytime :) Good luck..
Nice :) Well, I haven't used reverberate much but thats just a personal preference.. I can see how it could work. Here's what I think: I would replace the acts of treason with Panic attacks or Tectonic Rifts. Especially since those can let your instigators through on turn 3 and 4 when you can actually attack with them and expect to face more than one blocker since no player is going to let you swing with an instigator if they can help it. (Either that or try Intimidator Initiates since they let you do the same thing repeatedly). As a cautionary note, this might not necessarily work with the infiltration lenses since you need to be blocked to be able to draw. Bushwhackers, chieftains, guides and instigators are like the bread and butter of even standard goblins (until now) and you are probably good on those counts. Maybe 4 of the instigators would be a good idea. The Mogg War marshals I'm a bit skeptical about. I don't see myself paying the cost to actually keep him on the field and that translates to paying {1}{R} for 2 1/1 goblin tokens. The same thing is a sorcery called dragon fodder and that would probably work better since you have reverberate in there too. However, I haven't used marshals myself so I could be wrong. Anyway, tokens shouldn't be the concern here since you aren't trying to overwhelm them or being defensive and having chump blockers at the ready either. My last tip would be to throw in some kind of mana acceleration like pyretic ritual or seething song since your deck depends on being able to throw out your hand as fast as possible and to have enough creatures in it. This isn't a deck that can sustain itself beyond a certain number of turns so you should push for as much condensed damage as you can in the first few before you run out of steam. A perfect draw would look like this: T1: guide = 2 dmg from the guide T2: Instigator = 2 dmg from the guide again T3: Seething song + panic attack + bushwhacker = 3 (guide) + 2(Bushwhacker) + 6(Instigator) T4: Goblin Grenade ftw. Something like that has only ever happened once for me :) Makes up for every loss with goblins when it does...
I'd replace at least one Furyborn hellkite with a Balefire Dragon.
You need more saccing stuff for this to work since theres only 4 cards in the deck that do that. I'd suggest Demonmail Hauberks and Culling Dias's.. I'd suggest Mortarpods but that makes it 5 mana for it to work in a turn. I'd honestly suggest Culling diases since that helps draw more stuff..
This could probably work but you may want to streamline a little bit.. Chandra + phoenixes don't add as much to the deck as say 4 adaptive automatons.. with the automatons your spikeshots are worth more damage and you don't have to waste a precious galvanic... Plus you can swing for more and do it faster. You can't replicate a grenade without Chandra but if you replace the shrines of burning rage with a brimstone volley, you can get pretty damn close... Also you need to make it faster.. Trust me on this and add a few Infernal Plunges... memnite + infernal plunge = Chieftain on turn 1. Gl :)
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